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Purphoros, God of the 2 More Damage

Commander / EDH Aggro Goblins Mono-Red Tokens

Lucifer0629


I posted this deck several years ago, but I have made several adjustments to make the deck more rounded.

If you are a fan of decks that are easy to learn, do constant damage every turn, have a tribal theme, create tokens, or you want your playgroup to hate you, then this is the deck for you.

OPENING HAND

When you play this deck, your goal for you opening hand is to have at least 3 lands, a few accelerants, and some small 1 CMC creatures (Legion Loyalist, Goblin Bushwhacker, Goblin Lackey, etc). If you get Sol Ring into your hand, you can play Purphoros on turn 2, and get into a good position to deal lots of damage before your opponents can respond.

EARLY GAME

  • During the first few turns, your first goal is to get Purphoros out as quickly as possible. Use your mana accelerants and creature generators to deal as much damage as possible before your opponents can set up their boards.

  • Even though your goal is to get as many creatures on the board as possible, you need to be careful about devotion. As long as there are less than 5s on your field, Purphoros is not a creature. Once he becomes a creature, he becomes much more vulnerable to removal spells. If you absolutely need to have Purphoros as a creature, equip Lightning Greaves to him ASAP!!!

MID GAME

  • Once you have a board set up, you need to find ways to deal damage to your opponents without them killing off your board. One combo that works well is Blood Moon + Goblin King . As long as your opponents have one non basic land, your goblins cannot be blocked. Keep in mind, however, that Blood Moon affects your lands too.

  • If you manage to get the combo Kiki-Jiki, Mirror Breaker + Zealous Conscripts , you can win the game with an infinite combo. I know some players do not like infinite combos in their decks, but this can help you win games where you are on the backfoot.

LATE GAME

To be honest, the longer the game goes on, the less likely you will win the game. Your creatures are generally weak, and they suffer from boardwipes and massive creatures. To get around this, there are some last minute spells that will help you clench victory.

  • Empty the Warrens + Grinning Ignus - this combo spells death for your opponent if they don't have any counter spells left. You need to have some available red mana, but if you're in a tight squeeze, and you have a lot of creatures in play, cast Battle Hymn first, giving you the red mana you desperately need.

  • Aggravated Assault - if you just need that one more swing to kill off an opponent, and everyone is already tapped out, use this to get your creatures to attack again and hopefully swing for the kill.

  • Mogg Infestation - this card has surprised many opponents. If you cast this spell and target yourself, you kill off all of the creatures on your board (Purphoros won't be affected because he's indestructible), and replace them with 2 creatures per creature destroyed. Basically, for every creature you destroy on your side of the field, you do 4 damage to each opponent. NOTE: Make sure Eldrazi Monument isn't on your field, or you'll be in for a bad time.

  • Firecat Blitz - i like to play this card early in the game just to swing for some extra damage, as well as extra damage from Purphoros. If you wait until later in the game, however, your opponent might have forgotten about that spell, and you can play it from the graveyard to burn your opponents from Purphoros damage.

KEY CARDS

  • Duplicant - colourless removal is VERY important in this deck. Iona, Shield of Emeria alone will destroy this deck, and Duplicant will remove her from the game. Plus, you get a 7/7 Angel. #winning

  • Goblin Lackey and Goblin Wizard - these cards have the ability to accelerate your board very quickly. One of the biggest problems in this deck is the lack of valuable mana rocks to be able to play spells faster. These two creatures help by getting your biggest Goblins on the battlefield quickly.

  • Karn Liberated - Karn is arguably one of the best planeswalkers in the game. You can use his -3 ability to remove key cards from your opponents battlefield, and his +4 helps set up your board if you manage to pop his -14 ability.

  • Norin the Wary - HE IS AMAZING IN THIS DECK! He deals 2 damage every turn as long as a creature attacks or a spell is played, plus he is quite annoying and difficult to get rid of.

  • Price of Glory - this is a very strong anti-blue counter card, as every player risks losing lands in order to play on someone else's turn. This won't stop artifacts that tap for mana, however, so keep that in mind.

  • Skullclamp - are you short of cards in hand? Do you have a lot of 1/1 Goblin tokens to get rid of? Then this card is for you!

  • Wild Ricochet - if your opponent is playing a massive spell that will change the tide of the game, use this as a giant middle finger to them. Some of my favourite examples with this are Tooth and Nail entwined, for 4 massive creatures, Time Stretch for 4 extra turns, and Cruel Ultimatum for 2 creatures gained and lost, 6 cards drawn and discarded, and 10 life gained and lost.

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Date added 10 years
Last updated 6 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

42 - 0 Rares

12 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.45
Tokens 1/1 R Token Creature Elemental Cat, Copy Clone, Emblem Chandra, Torch of Defiance, Emblem Koth of the Hammer, Goat 0/1 W, Goblin 1/1 R, Kobolds of Kher Keep 0/1 R, Myr 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Folders Commander
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