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Purphoros, God of the Nuke - Mono Red Aggro -

Going Nuclear - Purphoros, God of the Forge, buffed by Panharmonicon / Impact Tremors / Gratuitous Violence combo up to hand out massive damage using Krenko, Mob Boss to spawn waves of goblin tokens. Impact Resonance / Massive Raid / Goblin War Strike / Mob Justice target players that withstand the initial Purphoros damage burst. Kindred Charge / Descent of the Dragons / Mogg Infestation finish the game quickly.

Gratuitous Violence + Shared Animosity + Legion Loyalist create a brutal alternate wincon. Goblin King + Blood Moon sneak your goblins through to attack your opponents. With plenty of tutors and abilities to cheat out goblins onto the battlefield.

Mana Echoes / Battle Hymn / Brightstone Ritual along with Gauntlet of Might / Gauntlet of Power / Caged Sun generate huge amounts of mana to dump into Tempt with Vengeance and Goblin Warrens.

Mana Echoes + Goblin Warrens + Skirk Prospector create an infinite token spawning combo. Skirk Drill Sergeant is a new addition, using Goblin Recruiter to stack the top of the deck with goblins I can sac goblins to Ashnod's Altar to 1 drop goblins from the deck. Add Skirk Prospector to the mix and I can combo out with every goblin in the deck.

Pyromancer's Goggles / Increasing Vengeance / Reverberate can target almost any of the sorceries or instants for a massive doubling affect on damage. Rings of Brighthearth copy Krenko and your other goblins activated abilities. Izzet Chemister recasts a few key spells from your graveyard.

Chaos Warp / Shattering Spree / Vandalblast / Mizzium Mortars work as spot removal. Goblin Assassin forces your opponents to sacrifice creatures when waves of tokens are hitting the board.

32 Land is kind of light but the deck has a pretty low mana curve and plenty of ramp which I think would compensate for it. I have removed all lands that would enter the battlefield tapped or tap for colorless mana to keep the speed up.

Skullclamp is back in to give me better early game card advantage, this deck doesn't have a lot of potential for gaining card advantage. Skullclamp will help alongside Moggcatcher, Goblin Matron, Goblin Recruiter, Goblin Ringleader which will set the deck up for it's wincon.

I've changed the sideboard up to give me some options against decks featuring more control.

I'd like to thank everyone for commenting and making some great suggestions. I've been able to make some changes that I think will really improve the feel of this deck. I've focused on dropping the high CMC cards out of it and brought the average cost down to 3 mana, and improved its consistency. Still open to hearing ideas on what can be improved or tweaked.

Possibly looking at swapping Mox Diamond for Mind Stone to really ramp up the speed of the deck.

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Revision 24 See all

(6 years ago)

Top Ranked
  • Achieved #10 position overall 6 years ago
Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

31 - 4 Rares

16 - 1 Uncommons

15 - 2 Commons

Cards 100
Avg. CMC 2.91
Tokens Copy Clone, Dragon 4/4 R, Elemental 1/1 R w/ Haste, Goblin 1/1 R, Tuktuk the Returned
Folders Cool decks, Liked Decks, EDH, I like it!, Awesome Decks, Interesting Commander Decks
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