SwampHippie says... #2
Very cool deck idea, Love the name too.
I've been working on an elf based deck myself but I truly enjoy your Deadeye Navigator combo. Very nice way to break that card, seeing as getting out turn 4 or 5 makes it beyond relevant.
What you need to do is keep several key cards alive so I would suggest even more card:Ranger's Guile type protection. What jumps to mind is Simic Charm , not only does it hexproof the whole clan but it can also bounce creatures on either side of the board or buff for combat tricks/Master Biomancer triggers.
I questioned Cyclonic Rift at first but with the ramp it can be brutal. Perhaps the only other mb suggestion would be card:Yeva, Nature's Herald, it may work and it may not but a flash 6/6 is nothing to scoff at.
February 26, 2013 4:22 p.m.
SwampHippie says... #3
Didn't see the comment above but yes card:Akroma's Memorial. You get aggro and protection in one card, I would swap for Increasing Savagery
February 26, 2013 4:24 p.m.
@OrgasmAndTea: Not only do you have an awesome user name, but that suggestion is really tempting... I may have a look at that, since I often have far too much mana to know what do with, come T6 or so. (Dear WotC: Stream of Life Can I have it back, please?)
@SwampHippie: I started the deck with 4 copies of both card:Ranger's Guile and Simic Charm , but then made these changes to be more aggressive. Honestly, I've doubted the wisdom of that decision from day one because you're absolutely right about them. Thanks for the feedback.
Yeva was a consideration at one point, but I think Fathom Mage makes more sense here, honestly.
You guys rule; thanks for your input!
February 26, 2013 4:36 p.m.
I would recommend 2 copies of Prime Speaker Zegana or Garruk, Primal Hunter for your card draw needs. Zegana has potential to net you tons of cards when she enters, and the latter can also pump out huge tokens with Master Biomancer .
February 26, 2013 4:51 p.m.
@emrakool: My only concern with going that route is that both of those cards (as well as card:Akroma's Memorial have steep CMCs, and while that typically isn't a problem after about turn 3 or so, I really can't afford to look at my opening hand and see one card below a CMC of 5. I feel like my mana curve is already really, stupidly high and I'd like to maintain if not bring it down just a touch.
It's a great thing, being able to throw down a third-turn Deadeye Navigator . It's a horrible thing, watching your opponent play Ultimate Price because you're tapped out.
But yes, both of your suggestions have merit. I'll have to do some thinking.
February 26, 2013 4:59 p.m.
Wasn't entirely looking at where your mana comes from either. I'm using Arbor Elf /card:Avacyn's Pilgrim + Farseek in my Bant deck so turn 3 Garruk isn't a rare occurrence. If Thragtusk hits on turn 4 and Garruk has the counters to spare then the deck takes off running.
February 26, 2013 5:25 p.m.
gruvyslushytruk says... #8
Nice deck. Good to see people are breaking Thragtusk as hard as possible. I love doing the Deadeye-Tusk combo in my deck Slime? Wat r u doin? Slime! stahp!. It's a similar idea as yours but it's in Bant colors so I can also break Fiend Hunter too. Also you should consider Prime Speaker Zegana , even as a one-of. Pair with Deadeye = (1U): Draw 6 cards. It's stupidly good card advantage, and if you haven't found a Thragtusk by then, you'll certainly find it this way. +1
February 26, 2013 5:42 p.m.
You want some other things to do with Deadeye Navigator other than just blinking Thragtusk . Yes that is strong, but you aren't always going to have it readily available. I would add in Acidic Slime to really piss people off as well as a way to just have solid answers to almost anything. Prime Speaker Zegana is a very powerful way to draw cards with Master Biomancer as well as Deadeye Navigator . As for instants and sorcories, you may want to consider something to help ease the pain of wrath effects seeing as how a well placed Supreme Verdict hurts you a ton as it does any deck with Master Biomancer .
February 26, 2013 7:09 p.m.
why not replace card:Ranger's Guile with Simic Charm ? For the cost of 1 more blue mana, you get 2 additional effects. I'd sacrifice cheap for versatility anyday
February 26, 2013 7:26 p.m.
and with all that mana ramp, why not run Primordial Hydra and if you plan on flickering that much, then consider Champion of Lambholt . it gets pumped up with all the ETB going on
February 26, 2013 7:34 p.m.
@gruvyslushytruk: I already have a deck built around Deadeye Navigator and Acidic Slime . It's a Turbofog dedicated to land destruction and control via Tamiyo, the Moon Sage . I love that combo, and I'm obsessed with the Navigator, but I didn't want to retread old ground much here. That said, your use of Fiend Hunter has inspired me to take another look at what that deck does and see if I can't go Bant and play midrange/control, rather than fully-blown Turbofog. I won't copy your work, but I'll take inspiration where I find it.
Also, I'm going to stick a singleton Prime Speaker Zegana in here and see what happens.
@vila_a23: Don't get me wrong, I'm not only using Deadeye with Thragtusk . Actually, I'm very, very good at abusing the Navigator to dodge removal, abusing chump blocks, stacking +1/+1 counters by flickering creatures I cast before Master Biomancer entered the battlefield, manipulating two Biomancers in tandem to buff each one's power, and even spamming Elvish Visionary for card advantage. I see very clearly how powerful and versatile he is. It's just that in this deck, breaking Thraggy was my end goal.
@JokerWx13: I've taken your advice and replaced card:Ranger's Guile with Simic Charm . I was originally running both for maximum protection, but thought Guile would be more useful on T3 and T4 when even though my mana is ramped I still may not have GU left over to dodge early removal. I see your point, though.
While I was reading your post I happened across an idea that may be even better than Champion of Lambholt or Primordial Hydra , with all due respect. I think I'm going to run a copy of Craterhoof Behemoth in here and see where that takes me for now.
Thanks for the feedback, everyone; please keep the conversation going!
February 26, 2013 8:46 p.m.
Ah, the good ole Behemoth. I like where your head's at.
February 26, 2013 8:52 p.m.
@emrakool: Big things that stomp really, really hard coming out way too early in the game for most people to handle them. That's where my head is at!
February 26, 2013 8:56 p.m.
I still use Frites in casual multiplayer for just that reason. Nobody runs their SB hosers, I drop Huntmaster of the Fells Flip , cast and flashback Lingering Souls . At this point they know what's coming. More often than not they don't have a way to stop it.
February 26, 2013 9:18 p.m.
@emrakool: I just updated the "Updates" section with a new play test of the deck in its current form. If you haven't checked it out yet, please do so.
>:D
February 26, 2013 9:24 p.m.
+1 for the name, hands down.
If I could give another +1 it'd be for the very interesting update. I'm going to Fav. this deck and try it out sometime.
February 27, 2013 12:52 a.m.
@user:2zacoly: Awesome, thank you! Have you play tested it here at all? I actually find it to be a lot of fun just to solo.
February 27, 2013 7:42 a.m.
OrgasmAndTea says... #19
I remember playtesting an AEther Adept / Deadeye Navigator deck once. That was pretty hilarious against certain matchups.
February 27, 2013 8:15 a.m.
@OrgasmAndTea: Another great combination that this deck sadly can't make good enough use of is Archaeomancer and Deadeye Navigator. I guess if I made Archaeomancer a one-of in here I could infinitely recast an overloaded Cyclonic Rift, which is pretty effed up, but the deck has other things to focus on already.
I think it's safe to say that the Navigator is my favorite card in Standard. I'm going to miss it terribly once he rotates.
February 27, 2013 8:33 a.m.
Earthsfire says... #21
I have a bant version of this running Restoration Angel, Cloudshift and Fiend Hunter as well as a few other effects to blink my Thragtusk that I have been playing the last couple of weeks at fnm until I decide what I really want to play. Like your take on it. I didn't really think about just going simic and using Master Biomancer to beef everything up, I went for as much "gimme beast tokens" as I could think of. Lol. +1 from me.
February 27, 2013 12:24 p.m.
Eleven mana on T5, you say? And no Worldspine Wurm? haha
I know it doesn't really fit the deck, but the idea of dropping it T5 is hilarious.
February 27, 2013 3:14 p.m.
@meecht: Omigod, you're right! But I can't afford to stick a copy of every single massive creature in the game in here, or every hand I draw will be unplayable. Sadly, I think Craterhoof Behemoth is more likely to score me a T6 win than Worldspine Wurm, but I'll be damned if I don't want to take your idea anyway.
February 27, 2013 3:17 p.m.
I agree that Craterhoof Behemoth is the better option. Seeing the look on your opponent's face would be priceless, though.
February 27, 2013 3:21 p.m.
@meecht: This deck has a lot of ways to put that kind of look on your opponent's face:
T3 Thragtusk
T3 Deadeye Navigator bonded to a T4 Thragtusk
T3 Overloaded Cyclonic Rift (Not the most practical, but a HUGE "F**k you!")
T4 Prime Speaker Zegana, as a 5/5
T5 Craterhoof Behemoth with an army of Elves
And then there are the duplicate plays, like T3 & T4 Thragtusk, or back-to-back Master Biomancer with mana left over to protect them.
OrgasmAndTea says... #1
card:Akroma's Memorial?
February 26, 2013 4:22 p.m.