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Queen Marchesa's Kingdom

Commander / EDH

thenorthwind


Maybeboard


Queen Marchesa

  1. Like playing controlling, reactionary decks
  2. Enjoy 3+ player games, which are extended in length somewhat due to your control
  3. Have fun turning your enemies' advantages into things that you can exploit
  4. Typically stick to casual playgroups where everyone gets to have fun
  5. Love politics and deal-making in your EDH games
  1. Like turning a million creatures sideways
  2. Like attacking with a few gigantic creatures
  3. Feel like control is useless without
  4. Think you can't be explosive without
  5. Enjoy being extremely explosive in the first few turns
Though most of the custom categories are pretty self-explanatory, in this section I'll go into more detail and explain specific card choices. The names of panels correspond to the specific card categories.

Here I'll only go over the utility lands as the others are self-explanatory

  • Bojuka Bog: EDH staple, clean graveyard exile without downside. Great for hosing nasty graveyard strategies like Meren
  • Boseiju, Who Shelters All: Against control decks, making sure that all of our aikido (cards that exploit what our opponent is doing such as Acidic Soil) and removal resolves properly is invaluable.
  • Kor Haven: Acts as Maze number two, and has the added benefit of tapping for
  • Maze of Ith: Stops an unwanted attacker, and is good at making deals if someone besides you is being threatened and you want to offer protection.
  • Mistveil Plains: With all the tutors in our deck, being able to put something that got hit by our opponent's Vindicate on the bottom of the library to be tutored back up is an incredibly useful effect.
  • Slayers' Stronghold: Useful for pumping up our lifelinkers like Vampire Nighthawk to gain us some life if we're in a tough spot.
  • The Temples: Good for card selection which is great in a control-ly deck and are useful effects for relatively cheap cards, none are more than two dollars apiece.
  • Urborg, Tomb of Yawgmoth: Two words: mana fixing.

A main idea of the deck is to tutor and dig for Sunforger very early so we obtain a repeatable tutor for nearly all of the instants or sorceries in our deck, making it an invaluable card.

  • Our entire removal suite aside from Murderous Cut is tutorable with Sunforger. Because of this we are able to afford having a very diverse removal package since we aren't relying on drawing the right type (leading to an imbalance for drawing the right type i.e. creature removal) and we can instead have a very diverse set of creature, enchantment, and artifact removal, in addition to having many exile effects in our deck.
  • Our fog effects are tutorable besides Selfless Squire in addition to a few other utility spells such as Boros Charm, which can be used to create asymmetrical wrath effects, putting us at a huge advantage.
  • All of our noncreature/nonplaneswalker wincons are tutorable with Sunforger. Need a way to beat a ramped-out Omnath player? Just fetch up a Acidic Soil or Price of Progress. Token strategies? Batwing Brume. Huge unblockable creatures? Delirium. All can be tutored with The Hammer.

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Comments

91% Casual

Competitive

Date added 7 years
Last updated 6 years
Exclude colors UG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

44 - 0 Rares

33 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.25
Tokens Assassin 1/1 B w/ Haste, Emblem Elspeth, Sun's Champion, Goblin 1/1 R for Goblin Spymaster, Ogre 3/3 R, Snake 1/1 B, Soldier 1/1 W, Spirit 1/1 WB, The Monarch
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