Queen of the Graveyard
Commander / EDH*
SCORE: 4 | 613 VIEWS | IN 2 FOLDERS
v2 - Deck rework - Adding a Lands Matter Theme —Sept. 7, 2018
This deck has performed far beyond my expectations. It's an incredible value engine that's not easily slowed, but it didn't have much special beyond that. So I've decided to tone down the amount of the reanimator value engine and added in a Landfall / Lands matter theme into the deck which adds a great deal of power and a number of new win-cons.
Removed:
- Acidic Slime - Redundant naturalize at too high a CMC
- Baleful Strix - Weak card draw replaced by Hedron Crab's self-mill
- Ravenous Chupacabra - Redundant murder at too high a CMC
- Reclamation Sage - Redundant naturalize, higher CMC than other cards with the same effect
- Sidisi, Brood Tyrant - The self-mill ability is not very efficient and the zombies aren't that useful
- Sidisi, Undead Vizier - Too inefficient to justify a tutor, especially when my graveyard is my best resource
- Forbid - Good on paper, but not very practical even in a graveyard deck
- Asceticism - An ultimately unnecessary protective enchantment with too high a CMC
- Font of Fertility - A redundant and slightly inefficient ramp spell that is overshadowed by better cards
- Mortal Combat - A silly card very fitting the deck, however it was replaced by a different win-con, Laboratory Maniac
- Secrets of the Dead - Good on paper but unless it's played early game it's a dead card
- Vessel of Nascency - Redundant self-mill card that is overshadowed by more useful cards
- Golgari Signet - I hate signets. No one can convince me they are good
- Nihil Spellbomb - Overshadowed by much better draw spells, and pretty much just useless
- Oblivion Stone - Redundant and the least efficient board wipe in the deck
- Simic Signet - See Golgari Signet
- Skullclamp - A good card that could be potentially re-added later, but for now there's better draw/self-mill
- Barren Moor + Tranquil Thicket + Lonely Sandbar - Removed these 3 cycle lands because the cycle ability isn't great for this deck and they enter tapped.
Added:
- Avenger of Zendikar - The titan of Landfall, adds a much needed powerhouse into the deck
- Hedron Crab - Landfall synergy + self-mill
- Laboratory Maniac - A new win-con perfect for a self-milling deck, which barely missed the first version of the deck
- Lotus Cobra - Lands give me free mana
- Multani, Yavimaya's Avatar - Another powerhouse in a deck that gets most of its land out one way or another
- Ob Nixilis, the Fallen - Killing with lands, plus he'll get very big
- Rampaging Baloths - Lands give me an army
- Ramunap Excavator - An additional way to get lands out of the graveyard to trigger landfalls
- Roil Elemental - Playing lands lets me steal other player's creatures
- The Gitrog Monster - More lands per turn, a way to get lands into the graveyard, and card draw. All good abilities
- Titania, Protector of Argoth
- Gets lands from the graveyard and gives me creatures when one is destroyed
- Splendid Reclamation - With tons of Landfall triggers this can quickly win me the game
- Torment of Hailfire - With the ramp this deck can pull, this is another fast win-con
- Exploration - More lands in play more quickly
- Grave Pact - Since I can easily sacrifice my own creatures I might as well keep the field clear
- Retreat to Hagra - A low tier Landfall trigger with some flexibility
- Fellwar Stone - Replaces both signets, since this deck has plenty of ramp as it is I only need one mana rock to replace them
- 2x Forest + 1x Island - Added a few additional basic lands to give more options for the land search cards
I look forward to play testing this new version of the deck and continuing to iterate on it and making it more consistent and more powerful.