Maybeboard


Current Version: 4.2 (September 14)

The theme of the deck is hyper aggression. It entices, or forces everyone at the table to swing every turn and not hold back.

In order to make this more efficient the deck has 4 different main types of cards.

  • Enticement: Cards that encourage your opponents to attack, they provide value for them.
  • Force: Cards that don't give the option to your opponent, or penalize them for not attacking.
  • Provide: Cards that ensures your opponents always have something to attack with.
  • Detract: Cards that discourage your opponents to attack you specifically.

Problems that I would like to fix.

  • Mana Base: I think I am not using the best mana base possible, but I would like to keep it budget.
  • Curve: I feel the deck is lacking low costed creatures that allow good attacks in the early game.
  • Creature qty: I also believe there is too many enchantments and too little creatures, but don't know which to cut as all the enchantments feel very good at what they do
  • Anything: I would like to hear arguments on why stuff work or not in the deck, or better options.

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Date added 8 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

39 - 0 Rares

30 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.31
Tokens Assassin 1/1 B w/ Haste, Elemental 1/1 R w/ Haste, Goblin 1/1 R, Goblin 1/1 R for Goblin Spymaster, Gold, Horror 4/4 B, Knight 2/2 W w/ First Strike, Lightning Rager, Ogre 3/3 R, Soldier 1/1 RW, Spirit 1/1 C, Survivor 1/1 R, The Monarch, Treasure, Zombie 2/2 B
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