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Extra Turns Jail (1)


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Gameplan

Step 1: Have three lands in hand, and a four mana ramp spell (latest by turn 3, so you have three draw opportunities) Step 2: Play Susan turn 2 Step 3: Play any of the 16 four mana ramp spells turn 3 Step 4: With all four land drops, you have access to 7 mana turn 4 to start dropping bombs.

What does this mean for the deck?

With this strategy, no cards need to cost under 4 mana.

This means cards like Creative Technique and Genesis Storm are always worth more than their mana cost. The best spells are Maelstrom Wanderer and Apex Devastator, letting us get three and five spells respectively from a single card. Imoti, Celebrant of Bounty will double up our casts.

Landbase

We want to guarantee we draw enough land to always hit our land drops and have enough basics to fetch with our ramp. So we use 41 lands, 23 are basic. Any of Cultivator Colossus, Boundless Realms, Chromatic Orrery, Klauth, Unrivaled Ancient and Savage Ventmaw are great turn 4 ramp spells that will net us enough mana to play multiple bombs per turn.

Bombs

The best threats to hit are Avenger of Zendikar, Omnath, Locus of Rage and Rampaging Baloths to make use of any future drawn or cascaded ramp spells when we already have 14+ mana.

Support

Ulvenwald Oddity  , Urabrask the Hidden and Cactusfolk Sureshot act as mass haste enablers for when we cascade into multiple threats so we can immediately get value. Inga and Esika will let us swing without fear of crack back damage, and potentially ramp us if we have token producers or an otherwise large boardstate. These spells are the exceptions to our non-ramp being under 6 mana, and are worth cascading into.

Card Advantage

To ensure mana won't go to waste, Rishkar's Expertise, Escape to the Wilds, Return of the Wildspeaker and Season of Gathering will give us access to more cards.

Winning

To guarantee a stompy victory, Thunderfoot Baloth acts as both a trample enabler for our biggest threats and an anthem for the two token producers, and Ureni, the Song Unending, Call Forth the Tempest, Let the Galaxy Burn and Apex Altisaur act as one-sided boardwipes to ensure our threats make contact and are never bad boardwipes to cascade into.

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97% Casual

Competitive