Looking for suggestions to improve this deck. Thanks!!
T1: Plains->
Wall of Hope
(stalling for combo turn 1 to turn 3)
T2: Mountain-> Mogg Maniac
T3: Mountain->
Shivan Meteor
(on Suspend 2)
T4: Mountain-> Furnace of Rath (Shiv. Met. is @ suspend 1) (
Wall of Hope
is likely dead by opponents turn 3 and you probably gained 3 or more life so take any damage dealt directly if possible)
T5: Untap-> Boros Charm (make my stuff indestructible just in case)->
Shivan Meteor
Targeting Mogg Maniac then directs to players head for 52dmg. (13 then doubled to 26 on the maniac, then doubled again to 52 on the players head)
The point of this deck is to use the damage redirect abilities of Boros Reckoner, Mogg Maniac, Spitemare and Stuffy Doll to deal damage to opponents. Since they all have redirection properties it will keep the opponent from attacking into them recklessly.
The main win condition is a
Shivan Meteor
or Blasphemous Act on my own creatures. Since most direct damage spells only hit players for 1-3 damage, I target my own creatures to win the match.
Another great win condition is having a Furnace of Rath on the board. If they swing into my Boros Reckoner originally for 1dmg, it hits him for 2dmg; then it will also trigger his ability to hit something else for 4dmg. A
Shivan Meteor
into any of my damage directing creatures will result in 4x the original damage. I can also BOUNCE damage with a Furnace of Rath on the board. For example. 1 Dmg to Boros = 2, throws 4 damage at a Spitemare (which then dies), which I can bounce back to Boros for 8 then Boros sends it to another location for 16 (boros then dies).
To keep foes at bay Boro's first strike capability is fantastic here.
When in a pinch I can target my own
Wall of Hope
to gain life. I added Chandra for easy removal as well as her ultimate which will win the game for me (hitting target players for 6 as well as any creature I chose which will hit them in the head for 6 more each creature I target of my own.)
Blasphemous Act combo with Boros Charm (have my creatures take damage then direct it, yet not die)
Lightmine Field slows down opponents again by not wanting to attack into me recklessly, but allows me to deal damage to my own creatures for a win condition.
I could add in the Gulity Conscience infinite combo with Stuffy Doll, but that would be frowned upon at my casual mutiplayer.
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