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Radha, Heir to Keld Dragon Rage EDH. This deck is pretty straightforward: Dragon tribal. While not running as many dragon cards as a lot of other dragon tribal decks, and also not running a dragon as the commander, it runs many tutors and ramp cards to reliably get out our best dragons. So, when we always have the best dragons, why raise the curve of the deck with sub-par dragons that we couldn't couldn't cast anyway because we didn't have enough ramp?

So, what's the gameplan with this deck? Kill people with dragons. There are many ways to do this, but the one I've generally found to be most effective is Dragon Broodmother + Scourge of Valkas . Dragon Broodmother is an all-star in this deck, and it's my foremost tutor target in almost every game. With the ability to make flying tokens, it's good on defense because they can block, it's good for going wide with cards like Scourge of Valkas and Dragon Tempest, but it's also good for going big, because the tokens have devour, so it works with cards like Garruk's Uprising. There is almost never a bad time to have a Dragon Broodmother.

This isn't the only combo in the deck, however. First of all there are a few infinites: Aggravated Assault + Sword of Feast and Famine and Bear Umbra + Hellkite Charger , although the recent addition of Old Gnawbone can work with either of the extra combat cards as well. These typically end the game on the spot, and since they rely on non-creature enablers, are hard to tutor and go for consistently. I have found they are a pretty fair and effective way to win the game, and only go for them if it just so happens to line up. Even if we don't have the infinite, Sword of Feast and Famine and Bear Umbra are still good because they make so much mana.

While there are many many favorable combinations that can do a lot of work in this deck, such as Sneak Attack with Lathliss and Utvara Hellkite, another of note is Atarka, World Render + Xenagos, God of Revels , for a quick 24 flying trample damage. Even if we're not going infinite, Aggravated Assault can still be absolutely brutal, particularly with Xenagos, God of Revels, because his ability triggers at the beginning of EACH combat. That with Radha and Bloom Tender on the field, we can take as many combats as we have 1 generic and 1 red, Xenagos triggering every time, which usually ends the game very quickly. Even without Xenagos, as many combats as I have 2 mana can usually get the job done.

Also fair to mention is our ramp package. While the best course of action is usually to play Radha as quickly as possible turn two, we run two very efficient ramp creatures in Bloom Tender and Priest of Titania which are usually better to cast on turn 2 followed by a turn 3 Radha to make a lot of mana very quickly. We run plenty of other sources of ramp as well, such as the classic Cultivate and Kodama's Reach, and Exploration with any reasonable amount of card draw. A line of play I also often take if I have an opener with Birthing Pod and Three lands is Radha turn two into Pod turn three, using Radha's mana to get a Yavimaya Elder, in order to sack it the next turn to get Oracle of Mul Daya. Alternatively or perhaps even additonally, Birthing Pod into Tireless Tracker is also rarely bad.

Lastly we have removal and recursion. There's not much to say about the removal package, mostly just the best staples red green can get, such as Decimate and Force of Vigor. The recursion cards we have work well on their own, but a good combination of note is Gamble + Seasons Past . First cast Seasons Past, getting a Gamble back that we casted earlier in the game, then, Cast Gamble, tutoring for the Seasons Past we just put on the bottom of our library, and hope since we just refilled our hand with Seasons Past that we have enough of a buffer to not immediately discard it. Using these two we can cast Seasons Past over and over again, usually to reuse our ramp pieces and get absurd amounts of mana, or get back mana efficient threats to use that may have been removed for being to overtly threatening, such as Sneak Attack.

Suggestions

Updates Add

IN: Deflecting Swat, Force of Vigor, Frontier Siege

OUT: Asceticism, Hull Breach, Garruk Wildspeaker

I've wanted Deflecting Swat and Force of Vigor in the deck for while. I thought I'd cut some of the flabby higher CMC cards. This change is subject to revision, thus why it's experimental. I may end up cutting other cards instead, because I still want to find room for them.

Seasons Past is perhaps on the cutting block. It and Asceticism are both example of card that are high CMC cards that are only good sometimes, but when they are good they are very, very good.

Garruk is a value machine, but doesn't have much inherent synergy with the deck. Frontier Siege is a card I've also wanted to try for a while.

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Revision 34 See all

(11 hours ago)

+1 Commercial District side
Date added 9 years
Last updated 14 hours
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 3 Mythic Rares

46 - 6 Rares

12 - 2 Uncommons

5 - 1 Commons

Cards 100
Avg. CMC 3.67
Tokens Ashaya, the Awoken World, Beast 3/3 G, Clue, Dragon 1/1 RG, Dragon 2/2 R, Dragon 5/5 R, Dragon 6/6 R, Dragon Egg 0/2 R, Satyr 2/2 GR, Treasure
Folders 8-Deck EDH Pod, All Commander Deck I Actually Own IRL
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