Grand Warlord Radha

Part of an experiment where I create two decks with identical shells designed solely to acquire resources (Resource Acquisition Targets).

  • 14x Ramp/Draw (This version emphasizes MANA)
  • 10x Ramp/Draw
  • 20x Creature
  • 4x Theme enchantments
  • 9x Removal
  • 4x Win conditions

03/30/2022 UPDATE: This deck is an utter failure. It's capable of randomly emptying its hand on a good draw around turn 4 or 5, but then stalls very quickly because it lacks cards. Yes I am aware of mana sinks like Jade Mage and Kumano, Master Yamabushi, but those are just too weak. I created a basic cumulative probability table, and found with 13 copies of a card package (like "ramp" or "card draw"), you have about a 66% chance to get your first copy by turn 3. Now commander games are decided by whether you ramp or not in the early game.

As mana and card draw are the most important parts of the game (and resource acquisition has been strongly ) my new formula is 13 copies of each in EVERY deck. This deck shows that 10 copies are NOT ENOUGH.

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99% Casual

Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

38 - 0 Rares

22 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.15
Tokens Beast 3/3 G, Cat 2/2 G, City's Blessing, Copy Clone, Dragon 6/6 R, Eldrazi Scion 1/1 C, Elemental 1/1 R, Gold, Saproling 1/1 G
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