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Radha's Riotous Rampage

Standard Brawl*

InquisitorBiggie


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Instant (1)


My first attempt at a Brawl deck. The idea is to spend the first few turns throwing out creatures that are small (Fanatical Firebrand), produce mana (Llanowar Elves), or explore (Jadelight Ranger). With luck you will be able to play Grand Warlord Radha on turn 2 or 3. Kill spells like Dual Shot and Mutiny will thin out the opponent's board to try and limit your own casualties in the inevitable suicide charges that give you mana with the commander's ability. From there, it is possible to fill up the board with the rest of the small creatures or try to find the variety of large drops within the deck and run your foe over. Nearly every card in the deck is focused on either getting bulk creatures, killing enemy creatures, and draw/search power.

All card suggestions are welcome, of course. I'm at a loss on how to improve the draw and search in this deck. In addition, I would like to make it less creature-heavy but could not decide on which small creatures would make for good mana fodder.

A small case of color identity: Jungleborn Pioneer states that it creates a blue merfolk creature without using the actual blue symbol. I assume that means it falls within the color identity of my commander.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard Brawl legal.

Rarity (main - side)

2 - 0 Mythic Rares

11 - 0 Rares

10 - 0 Uncommons

17 - 1 Commons

Cards 60
Avg. CMC 3.15
Tokens City's Blessing, Elemental 1/1 R, Merfolk 1/1 U w/ Hexproof, Saproling 1/1 G, Treasure
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