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Radioactive Mutation Therapy (Bant Bogles)

Modern Aggro Aura Hexproof Competitive Enchantment GWU (Bant) Lifegain

Miniferg


Sideboard


Maybeboard

Land (1)

Enchantment (4)

Instant (2)


This is the Bant version of my Simic Bogles deck. Don't let Tapped Out's competitive rating fool you... this deck is competitive and well positioned in the current Modern metagame.

Here's an ideal breakdown of what the typical first several turns are like:

TURN 1: Create Slippery Bogle, or Gladecover Scout (if not, then play a fetch land & pass to create either Invisible Stalker on the following turn.

TURN 2: With the one drop creature out of summoning sickness, it is usually ideal to cast Rancor and Ethereal Armor on that creature to attack for 5 points of first strike & trample damage. Alternatively, a two drop creature such as Invisible Stalker or Kor Spiritdancer could be played, or instead, Spectral Flight or Spirit Mantle could be played on the turn-1 creature. Note that these latter two auras ar best played on Geist of Saint Traft to initiate bypasss beatdowns with Geist. If the opponent has no blockers, it's sometimes better to get Keen Sense or Curosity F (8ED) online also with a Rancor orEthereal Armor to start racking up some card advantage.

TURN 3: If possible and if the match-up permits, play Daybreak Coronet or Unflinching Courage(DMG) AND ATTACK!! If not then playing Spectral Flight for some bypass could be quite good; although creating additional creatures Like jamming in a Geist of Saint Traft or using the tutor card Open the Armory to fetch one of the above auras is sometimes called for here depending on the board-state.

Turn 4/5: Attacking for lethal is what usually ends up happening this far into the game. This is usually either because the opponent can't interact very well with the hexproof (and heavily auramanced) creature, or the bypass from one of the auras / creatures hits the damage home.

P.S. a Naya version of Bogles that runs e.g. Madcap Skills, Consuming Fervor, & Boros Charm (amongst other options) is also viable in the current modern metagame. I'm considering building it to try it out, but I prefer to run blue for countermagic options in the sideboard (amongst other reasons); ao I'll probably stay Bant for now.

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Date added 7 years
Last updated 3 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

23 - 4 Rares

18 - 5 Uncommons

14 - 6 Commons

Cards 60
Avg. CMC 1.58
Tokens Angel 4/4 W
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