Maybeboard


How it works? Here!

The idea is to use the first 3 to 4 turns to ramp mana like if there was no tomorrow. Play lands, puts them into play from your library or hand; play mana artifacts. Just getmana available.

Ideally, on turn 4 or 5, Karrthus, Tyrant of Jund will come into play and will kill a given player in 3 turns (or less if you have a World at War in your hand).

Not safe to play Karrthus? No problem, the deck have ways to put a lot of token creatures into play, Purphoros, God of the Forge and Warstorm Surge are your friends, and since most of your tokens will also be dragons, Scourge of Valkas will come handy as well.

None of the above? Your dragons and tokens should be able to overrun most decks and having most of your creatures as flyers wil give you an edge against most blockers.

If you're lucky, after playing a lot of mana artifacts, ya can place an early Dragonstorm or if that fails a Genesis Wave. Howl of the Horde along is a lovely adding.

And if all goes wrong, there's plenty of removal and board wipers like Crux of Fate so you can start all over.

Updating on the "new" rule on tucking Commanders, having access to Green makes both Lignify and Song of the Dryads a must.

Suggestions

Updates Add

Comments

Date added 11 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

38 - 0 Rares

17 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 4.28
Tokens Beast 3/3 G, Dragon 1/1 RG, Dragon 4/4 R, Dragon 6/6 R, Elf Warrior 1/1 G, Human 2/2 G, Saproling 1/1 G, Wolf 2/2 G
Votes
Ignored suggestions
Shared with
Views