This deck aims to do what pirates do best: pillage and plunder!
Warkite Marauder allows us to any creature (except those pesky hexproof merfolk) into a 0/1 until end of turn, opening up the possibility of some cheap and easy board control by comboing it with cards like Shock, Blazing Volley, and Fiery Cannonade.
Protean Raider can help us make even more Warkites if we want, or we can use it to copy some of the heavy hitters from the other side of the board.
Lightning-Rig Crew makes a great defender and some easy ping damage, especially in multiplayer.
Angrath's Marauders are really my only heavy hitters in the deck right now, I don't think that games with this deck should be taking very long. Dropping her should cinch the game for you if something was preventing you before. Storm the Vault is very useful at helping the marauders hit the field.
Holy crap, Warkite Marauder is fantastic. I've made several changes to this deck, now it has a much larger focus on aggro, board control is managed more by burning whatever creatures get turned into 0/1s.
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