My Scion deck. From what I've seen, most Scion decks are fairly similar, but this is my take on it and it can be fun to play.

Quick deck Breakdown:

Win conditions:

Living Death+Scourge of Valkas (and a bunch of other dragons in the graveyard). This is usually more of a late-game win condition, but it can be deadly. Let's say I have 10 dragons in the graveyard I've put there with Scion's ability. I use living death, bringing them all back. They all see each other enter the battlefield, and due to Scourge of Valkas ability, they all do 10 damage to target creature or player. If anyone happens to survive, I try to make sure that I have Karrthus, Tyrant of Jund and Utvara Hellkite in this situation too. All of the dragons I reanimate have haste and attack, and I get even more dragon tokens entering and doing damage.

Hellkite Charger +Sword of Feast and Famine=infinite combat steps (with enough mana).

Niv-Mizzet, the Firemind+Curiosity. This is usually achieved by making Scion into Niv-Mizzet until end of turn. This is a fairly common combo I've seen around but it's effective-let's me do as much damage as I have cards to draw. I really only play multiplayer EDH, so this usually let's me take out the two biggest threats. I then get my graveyard back into my library either by discarding Ulamog, the Infinite Gyre or using Feldon's Cane or Elixir of Immortality and I can use it again next turn.

Scion of the Ur-Dragon, Moltensteel Dragon, and Skithiryx, the Blight Dragon. This can kill someone as soon as Scion can attack. When they declare no blockers, activate Scion's ability twice-Grab Moltensteel Dragon for the second activation, let it resolve, and then activate Moltensteel's ability (paying 12 life) to give it +6/+0 until end of turn. Then let the first activation resolve, naming Skithiryx, killing the opponent with 10 infect. I also recently added Tainted Strike, which can be used with Moltensteel alone or Scourge of the Throne to get the same effect.

Mycosynth Lattice+Hellkite Tyrant-take control of everything an opponent controls.

Prismatic Omen+ Last Stand +a bunch of lands. Prismatic Omen makes all of my lands all basic land types, hugely amplifying the power of Last Stand.

The deck can win in other ways of course-just having giant dragons is always fun. I've killed opponents with Sarkhan the Mad's final ability several times before. I also love Conspiracy, which let's me grab non-dragons with Scion-such as Maelstrom Archangel, letting me cast whatever I want from my hand.

Mana ramp/Fixing: Bloom Tender-gives me one mana of every color with Scion out, great card. Channel the Suns-Let's me cast Scion super early, just an all-around great card.[[Fist of Suns]-I really like this card here, and it let's me cast Scion for one of each color regardless of how many times he's been re-cast from the commander zone. Mycosynth Lattice-This is expensive and is a combo piece, but also helps with mana fixing. Joiner Adept-Obviously gets me any color.Chromatic Lantern-Same idea, also a bit of ramp.Prismatic Omen-Same thing again.Farseek-Let's me grab whatever dual land I want and ramp a bit.Sol Ring-Even though it's colorless it's still a great card. This turn one with Channel the Suns gets me Scion turn 2.Expedition Map-Let's me get any land I need, usually just Command Tower or Reflecting Pool.Darksteel Ingot Still like this card and its indestructibility.Skyshroud Claim-Wasn't sure about this one but I've liked it so far. Let's me grab forest Ravnica duals and put them into play untapped if needed.Garruk Wildspeaker-He has always been one of my favorite ramp cards, untapping two lands is great.

Graveyard Retrieval:Teneb, the Harvester-Can be used with Scion's ability and is a perfect dragon for the deck.Animate Dead-Cheap reanimation spell.Sheoldred, Whispering One-Too good not to run, super powerful if using Scion's ability each turn. Exhume-Not the best, a card like Reanimate would probably be better. But I find Exhume cheap and funny, and more often than not I'm the only one with something in the graveyard when I use it.Bladewing the Risen-A decent dragon that pumps other dragons and reanimates them. Perfect for the deck.

So that's it, in a nutshell. I've taken a lot of cards out of this deck recently for other decks, but it's still fun and playable. Of course, and suggestions and/or feedback is always welcome!

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Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

51 - 0 Rares

17 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.32
Tokens Beast 3/3 G, Dragon 5/5 R, Dragon 6/6 R, Morph 2/2 C, Saproling 1/1 G
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