Aether Vial: This card is a staple. It is also very good.
Akroan Hoplite: This card is like a lord for my very aggressive humans.
Grim Flayer: This card gives quite useful card advantage.
Hapatra, Vizier of Poisons: This card can make rattlesnakes, which cause certain death to massive monstrous things. It also can kill mana dorks, as well as small combo pieces.
Heron's Grace Champion: This is one of my two finishers. I would play it, have my board become massive, then swing out. Lifelink is also nice.
Honored Crop-Captain: This is another somewhat lord. Aggro is good.
Knight of New Alara: This is the other finisher. It is quite strong. It gives everything I control at least +2/+2, maybe +3/+3.
Mantis Rider: This card is decent aggro. It flies, has haste, and vigilance, which is extraordinarily useful.
Meddling Mage: This card protects us from
Blood Moon,
Magus of the Moon, and combo decks.
Reflector Mage: This is basically the removal we have. Two turns is a lot when your opponent can die turn 4 or later.
Shadowmage Infiltrator: This is another source of card advantage. More cards, more creatures.
Ancient Ziggurat: Its a five color land that doesnt hurt me, and the only thing it cant cast is
Aether Vial.
Cavern of Souls: This is our best land. It can cast any card in my deck, and it provides uncounterability for my humans.
Gemstone Mine: This is probably not the land you want to play first. It can only be used three times, which is bad, but it taps for any color of mana, and it doesnt cause extreme pain.
Pillar of the Paruns: This is an
Ancient Ziggurat with slightly different restraints.
Unclaimed Territory
: This land is one of the better ones. It has unlimited uses and can cast any card in my deck.