Midrangey-Control sultai deck, built up primarily from cards I've grabbed from other parts of my collection. it's slowly edging towards the cEDH side of the scale, but I still have a lot of cards to add to be fully competitive with it.

Overview & playstyle

The main play style here is to go for a rampy, midrange-y & controll-y, long-con game. You can sit back and let your opponents try to play strong things, only to counter their strong spells, and respond in kind. Or, you can push ahead with your own strong stuff, ramp up, pod out threats, and push for the win that way. For even more fun, you can tutor for Villainous Wealth and steal something from your opponents deck and go for the win with their own cards!

One of the most potent parts of this deck are the fetchlands and the surveil lands. With their help, and possibly a Sol Ring or Dark Ritual it's not hard to get Tasigur out by turn 3 - turn 2 if you're really lucky.

Seedborn Muse allows the deck to tap out on our turn, and still be able to have the options of playing a Counterspell and/or use tasigur's ability on our opponents turns.

Pod effects, like Neoform, Eldritch Evolution, and obviously Birthing Pod itself help us to grab relevant stuff when we need to. It's not out of the question to have Ghalta, Stampede Tyrant, Toxrill, the Corrosive, or Nezahal, Primal Tide out as early as turn 4 or 5. While you can also sac weaker things to Pod, like Birds of Paradise, to grab Sakura-Tribe Elder for ramping, the play is usually to grab a 7-drop from pod early after a turn 3- or 4- delve. Nezehal is good against control matchups, Toxrill against tokens, Beledros and Nyxbloom are just generally good for their abilities..etc etc. You get the idea. Ghalta, Stampede Tyrant, in particular is an interesting card to pod out because we can use his ETB to dump out other creatures from our hand - for free!

Win-cons and combos

There are three infinite combos here, as wincons:

Not infinite necessarily, but still very strong:

Update 6/20/2024 - I had previously mentioned Thassa's Oracle in this section. I have added it now, with Demonic Consultation for a more reliable win option.

Update 7/8/2024 - I added Mikaeus, the Unhallowed, Triskelion as a more consistent way to end games.

Delve tips

Surveil lands, such as Hedge Maze, fetch lands like Scalding Tarn, and Fabled Passage, as well as cards like Dark Ritual are so strong here because they go to the graveyard after the resolution of their abilities, providing us with more fuel for delving. We can delve out our commander consistently by turn 3 or 4 using these cards as potential graveyard fillers to help us delve him out early on. Yes, surveil lands enter tapped, but you can fetch them and surveil more cards to your graveyard to help you delve, which is what makes them so powerful.

As a general rule, try to delve away cards you don't want in your graveyard anymore. Ramp cards like Kodama's Reach or Farseek are good easy first targets. Lands are also a good easy delve target - just be wary of delving away fetches or surveil lands if you plan on playing Muldrotha, the Gravetide later.

Other notes & cards of value

The 'walkers here are interesting. Narset, Parter of Veils and Ashiok, Dream Render all have amazing passive abilities to mess with your opponent's draw and searching capabilities, with nice PW abilities to boot. Kiora Behemoth Reckoner, gives us incredible draw power, and can provide us with 1 or even 2 extra mana per turn (untap target Sol Ring), or to draw extra cards (untap target The One Ring).

I have not had a chance to use Talion, the Kindly Lord but I am excited to! I hear the magic number is 2.

Future upgrades

I will eventually cave and upgrade this deck to become well, more powerful. Future swaps will likely fall along something to this effect:

Final notes

Well, thanks for reading this far. Please feel free to provide thoughts, feedback, suggestions, and don't forget to "Upvote" this deck. Thank you!

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Casual

93% Competitive