Sideboard


Maybeboard

Creature (4)

Enchantment (1)

Artifact (2)


Aggro is the name of the game for this deck.The goal is pretty simple; Hit your opponent hard and often to claim victory.

Main Deck:

Rakdos Cackler and Vexing Devil are your go to first turn cards so you can pressure your opponent early.

Vexing Devil forces an opponent to either let you keep a 4/4 on turn 1 or take 4 damage off the bat while the Cackler's unleash ability provides useful pressure on an opponent's life total.

Cryptborn Horror and Rakdos, Lord of Riots will come out as potential finishers once the damage starts piling up from your pure aggression.Hell Rider lets your attacking creatures damage the opponent even more leading to even greater benefits for Cryptborn Horror which needs damage to be dealt.

Desecration Demon is a threat once on the field and forcing your opponents to keep building it up in power providing a great threat as well as fodder for Disciple of Griselbrand which in longer games can save you if your life total starts getting low by opponent swings. Hellhole Flailer fits into the Rakdos theme is a cool unleash card to play or can be used for a simple block.

Dreadbore and Terminate are your pesky creature removing spells that are cheap to cast that might get rid of a big blocker or just an annoying creature while Blightning and Lightning Bolt provide damage fodder for Rakdos, Lord of Riots and Cryptborn Horror.

Blightning as well removes cards from the opponents hand keeping them using counters and pesky combat tricks and you might get one of their key cards or a field wipe spell.

For Lands use Blood Crypt as mana fixing and dont be afraid to take the two damage to get your creatures out early so you can build your aggression up.

Use the guildgate and Canarium to fix your mana as you get your strategy going and make sure you tap your land for mana before playing Canarium to get the most mana out of your turn. 8 swamps and 8 mountains round out the deck as the lands.

Side Board:

Whip of Erebos will help in the long run as you can then increase your life total as your creatures attack and defend letting you keep up your life so an opponent cant use your aggression to swing in with one big hit for the win.

Demon of Death's Gate is a huge flier that you can play early at the cost of some life.

Ashenmoor Gouger is just a good creature as paying 3 for a 4/4 that can be paid with any combination of Red or Black mana will give you a good creature even if the mana you have is lacking in one area.

Rakdos's Return is just there to inflict damage and get rid of an opponents meaning that they cannot use cards against you.

Sarkhan the Mad turns your smaller creatures into heavy hitting Dragons while netting card draw while Chandra Ablaze takes advantage of your red spells letting you hit your opponent for even more damage.

Maybe Board:

Ashenmoor Liege pumps your red/black creatures letting them swing for even more damage so a potential in the deck

Dragonskull Summit could replace the Shock lands or the other non-basic lands as a way to mana fix.

Dragon's Claw for when you play against burn decks

Stensia Masquerade giving all my creatures first strike when attacking means that blockers my opponents have will die first letting me keep my aggro strategy as my creatures stay on the board and I will be attacking a lot of the time

Thoughts:

This is my first deck created for this site so if you could give me your opinions and ways to improve the deck as a whole I would appreciate it.

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Date added 8 years
Last updated 8 years
Exclude colors WUG
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 6 Mythic Rares

22 - 4 Rares

13 - 5 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 2.44
Tokens Devil 1/1 R, Dragon 5/5 R
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