I should preface this description by mentioning that I have been building decks with 100% multicolor cards since
Pillar of the Paruns
came into existence and I am not interested in hearing about card suggestions that are not multicolored.
Other than that I would love to hear suggestions on how to make this deck more competitive.
Landbase Core
4x
Pillar of the Paruns
4x Reflecting Pool
4x Gemstone Mine
4x
City of Brass
Match ups
Infect - A number of my Pillar decks have struggled against infect due to its speed and creature protection spells. This version I decided to main deck more answers than I typically do and I have actually found it to work surprisingly well.
Riot Spikes
&
Scar
both have done wonders for this match up. By adding those few one drop removal spells the 2 and 3 drop removal spells that I use more often actually have enough time to become relevant for this match up. I've actually found
Riot Spikes
to be pretty decent outside of this match up as well since I can use it offensively.
Scar
isn't all that great outside of this match up so I would generally board it out for random wish targets.
Control - Creeping Tar Pit, Anathemancer, Hit/Run, Terminate, & Sygg, River Cutthroat are all pretty useful in control match ups. I didn't use to run Creeping Tar Pit, but since adding it I have found that I do much better in the control match up. Anathemancer has a tendency to be really strong in this matchup, just don't cast him until you are sitting 6+ lands.
Burn - Lightning Helix, Rise/Fall, Blightning main decked and wish for
Heroes' Reunion
,
Warleader's Helix
& Cruel Ultimatum for more life gain if you live long enough... in which case you are generally going to win. Having 6 discard spells on top of the 4 Lightning Helix helps a good deal since each discard spell knocks out 3-6 damage that I would otherwise be taking generally.
Zoo - Don't have much of a problem in this match up. My deck is full of removal and Sprouting Thrinax is a champ in this match up as well.
Glittering Wish
for a
Firespout
or Supreme Verdict is generally the killing blow against Zoo decks.
Reanimator - Reanimator decks can be a problem... If I manage to wish for an early Wheel of Sun and Moon or Rakdos Charm I generally can shut them down long enough to pull out a W, but otherwise they have a tendency to outpace me. I actually just recently added Detention Sphere to the board for the Dredgevine match up. Detention Sphere is pretty phenomenal in the Dredgevine match up since there is frequently more than one Vengevine in play when that deck goes off.
Affinity - I haven't had too many problems with Affinity decks. Generally I can hold them off long enough to wish for a
Fracturing Gust
. Though I haven't tested enough against this deck to give much other insight.
Tron - Hit/Run can be a trump in this match up depending on what they ramp into. Though again with this deck I haven't tested enough against this deck to give much other insight.
Other notes... Hit/Run, more specifically run, with Sprouting Thrinax saproling tokens can be a surprise win condition.
Glittering Wish
is your friend... Cruel Ultimatum is generally the finisher in most games if the game drags out, otherwise get what you need in order to maintain control of the game.