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Straight forward aggro deck, no gimmicks. To kick it up a notch and go turbo aggro substitute Madcap Skills for Pillar of Flame and swing for potentially 5 to 7 damage T2 if T1 was Rakdos Cackler or Vexing Devil. sub in Electrickery to overload if tokens are a problem. Use Rakdos's Return against control decks to get them top decking asap.

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overall 2-2: 1-2, 2-0, 1-2, 2-0 my two losses came from untimely mana floods around turn 3 and 4 and bad starting hands mostly with too much mana mulliganed for mediocre 6 card hands. Ran into an uber heavy control deck in the 3rd round which showed me how bad I need Rakdos's Returns. Main deck change for the night:put in 3x Pyrewild Shaman for 3x Splatter Thug and made a big difference in my wins.

Summary: Deck under performed due to the vagaries of statistics. Permanent Main deck change: Out: 3x Splatter Thug 1x Swamp (trial) 1x Brimstone Volley 1x Madcap Skills In: 3x Pyrewild Shaman 3x Rakdos's Return

Hopefully this will reduce the random mana floods both during the game and in starting hands that force mulligans and add a late early to mid game heavy hitter to get opponents top decking asap. After discussing the games with opponents several of them suggested I add 2x Sire Of Insanity. I have mixed feelings about this. First off it will slow down the deck, if I get to turn 6 or 7 I'm not playing the game this deck is set to run. Secondly with 21 to 22 lands I'm not sure if I can consistently play him on turn 6 either. Maybe sideboard Sire Of Insanity and 2-3 lands. What is the general opinion on Sire Of Insanity and more specifically how he would work in this deck? Any suggestions would help.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

19 - 7 Rares

14 - 0 Uncommons

11 - 8 Commons

Cards 60
Avg. CMC 2.41
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