This deck has been a very long ordeal and is by no means complete yet, I intend to add in a full cycle of pain lands + shocks + artifact lands eventually. But on with my tech here. This deck is built to run in a pretty casual environment, and is played as such, I am aware of how easy it may be for this deck to "go off," but I usually avoid activating such combos.

Some of the bells and whistles here which can go off and turn a game on its head in a turn are combos such as:

Arcane Adaptation + Myr Turbine : you can play any creature in your deck this way should you name myr, this means you can snag that good old pal known as Hellkite Tyrant and win the game on someones end step

Mirrorworks: Its pretty self-explanitory, if theres a Mycosynth Lattice out though, you can easily abuse this to no end

Prototype Portal: if this sticks and you imprint a good artifact, it could be a ball of fun no matter what, its versatile and thats why I love it.

Mycosynth Lattice + Sydri, Galvanic Genius : All lands are artifacts, you use Sydri's first ability to turn the land artifacts into creatures equal to their CMC (hint: its zero) and you MLD someone if they dont have any lord effects out, its pretty nasty tbh

Darksteel Forge + Mycosynth Lattice : Need I say more?

Clock of Omens + Myr Galvanizer : I dont think this needs an explanation.

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96% Casual

Competitive

Date added 6 years
Last updated 6 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

51 - 0 Rares

20 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.42
Tokens Beast 3/3 G, Copy Clone, Emblem Daretti, Scrap Savant, Myr 1/1 C, Treasure
Folders Future deck for references
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