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The goal of the deck is to ramp into Ramos, Dragon Engine and try to play as many cards as possible. To benefit Ramos the most I've tried to prioritize multicolored cards as much as possible. Chromatic Lantern and Sol Ring are both questionable inclusions.

All spells cost < 3 are ramp with one exception. So Shardless Agent and Violent Outburst can be presumably treated as ramp spells. The singular exception is Strionic Resonator (More on that later).

"X" costed spells are generally avoided in the deck because they mess up cascades and are cast without any real benefit. Expansion / Explosion is perfect because it is read as cost 6 until it is on the stack, it is instant speed card draw to respond well, and even has the potential use of Expansion to copy something- copes do not offer cast triggers however! Villainous Wealth is just too much advantage to pass up, even if it is a nonbo with so much of the deck.

The deck includes many cast triggers. Release to the Wind can be used to save something, reset Ramos, and to recast any permanent inorder to trigger Zacama, Primal Calamity , Rashmi, Eternities Crafter , Jeleva, Nephalia's Scourge , Mind's Dilation , Possibility Storm , Sunbird's Invocation , or any cascade triggers. Strionic Resonator can be used on any of the above mentioned triggers, as well as Mind's Desire 's storm trigger and any attack/combat damage trigger such as Yidris, Maelstrom Wielder , Narset, Enlightened Master , Jeleva, Nephalia's Scourge , or Etali, Primal Storm .

Cards that trigger on cast are amazing when card:Possiblity Storm is in play. Both trigger, so you can choose which resolves first. Then when Possibility Storm does resolve, the second spell is also cast and could be another trigger!

If anyone has an issue with Urza, Academy Headmaster he can be easily replaced by something in the sideboard.

I'm currently trying to sort through what the ideal Conflux pile is. I'd love to cast it and win immediately, a bit like cEDH Doomsday . I know a win could come from Chandra's Ignition and Triumph of the Hordes , and that it could be protected by Bound / Determined and Bant Charm . If you have a better approach that well suites the deck please share it! Please do not tell me piles of cards that have no other synergies ie: "You should add flash, Hulk, and these cards for the pile"

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Date added 6 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

14 - 7 Mythic Rares

52 - 11 Rares

13 - 6 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.44
Tokens Emblem Narset Transcendent, Spirit 1/1 C
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