Sideboard

Creature (3)

Enchantment (2)

Instant (3)

Sorcery (6)


My first deck, Inspired by Strictly Better MTG's Spirit bomb deck from youtube. I'm open to suggestions for main and sideboard.I would call this a burn deck, but I thought bomb was a better word for the potential punch that this thing can dish out after you get the important cards on the field.

Some details about every card: Burn from Within : The card that makes this deck tick, more mana = more damage to the dome. Bide your time as much as you like, then enjoy the BOOM!

Vessel of Volatility : Makes it feel like you are cheating. Play Arlinn on turn 3, Ventmaw on turn 5, or use it to push your spirit bomb to new heights.

Savage Ventmaw: there is nothing more satisfying than non-diminishing returns. Get this beast on the field with a burn in your hand, then either wait 1 turn and combine the mana he generates with your existing pool for a 1 shot kill, or use Arlinn or Expedite as a catalyst if you are eager to deal 4-6 flying damage and 5+ damage to the head on the turn you cast him.

Arlinn Kord  : my tastebuds, they burn with flavor from this card. In this deck you usually only want to focus on her human form +1 ability as a means of a wicked-fast Chandra or Ventmaw attack. She can generate a 2/2 wolf in a pinch, and then she can lightning bolt back depending on what you need her for. If you manage to -6 Arlinn, Embraced by the Moon   , then your berserkers become just as powerful as a burn from within, if not better.

Village Messenger  : this guy is amazing, if you have him in your starting hand, Don't mulligan unless you absolutely must. He is incredibly annoying and hard to deal with at the start, and he will often flip on turn 2, and deal 5 damage in the first 3 turns before most players have an answer for him.

Lightning Berserker: spirit bomb incarnated, this thing is way more versatile than the previously tested Ember-Eye Wolf . if you are up against a naked board, you can dash one in and pump it even if you don't already have one out on the field. Save those expedites for when you really need them.

Chandra, Fire of Kaladesh   : typically the problem i have seen with this card is that it takes too long to get to planeswalker form and working towards it's absolutely broken ult. Fortunately for Chandra, Arlinn has offered to help out to pull off this sweet combo that will leave your opponents stunned, and badly wounded. Use a vessel to play Arlinn on turn 3, then play Chandra on turn 4.Step 1- +1 Arlinn on chandraStep 2- Tap chandra for 1 damage to the headStep 3- Play a village messenger or dash a Lightning Berserker to untap chandraStep 4- go to combat and swing with your beautiful 4/4 vigilant, haste chandraStep 5- Chandra still wants more? alright, tap her again in main 2 for another damage to the head... What?? Chandra is evolving!Step 6- Chandra, Roaring Flame   still wants to keep going, +1 her to finish off the combo for a staggering 9 points of total damage.

Expedite: this deck can be very draining on your hand, using this card will help ensure that your hand stays well built, and that Chandra and Ventmaw are never left to doddle around on the field being prone to removal before they do their game-winning business. This method is sometimes clunkier than using Arlinn to hasten them, but it gets the job done. Exquisite Firecraft : the only response this deck has to planeswalkers short of wasting mana and potential spirit bombs to take out a pesky sorin or nahiri. Can also be used to either set up a bomb or clean up after your Burn from Within doesn't quite get the job done.Uncaged Fury: kind of situational, but if you attatch this to a ventmaw when no flyers are up, or a berserker when the board is clear/tapped, you have probably just won the game. even more true if Arlinn has anything to say about it.

Elvish Visionary: play this, get a body, draw a card. Keeps your tank full of gas.

Insolent Neonate: this guy works well all around, menace makes him annoying to block, and once you've had your fill of him, throw him to the graveyard along with an extra land or anything else you don't need, and dig for something else that you might need.

This deck does have some obvious weaknesses and I'd love some suggestions to work out a sideboard that could respond to problems, but all in all, this is one of the most fun decks I have ever played.

Suggestions

Updates Add

Took out Insolent Neonate because Sin Prodder is much more helpful and almost fills the same niche, you sometimes have to pass on turn 1, but the payoffs after turn 3 are worth it. This guy is a great way to keep your hand from running out of gas, a very noticable problem before he was added.

Comments

Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

19 - 6 Rares

14 - 5 Uncommons

7 - 3 Commons

Cards 60
Avg. CMC 2.41
Tokens Emblem Arlinn Kord, Emblem Chandra, Fire of Kaladesh, Human 2/2 G, Wolf 2/2 G
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