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Ramp Prossh. Tokens, tokens everywhere.

Commander / EDH*

BigDaveNz


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This is basically a fun social Prossh deck with the Infinite's mostly left in the sideboard. Meant to have a multitude of win conditions and consistently ramp to victory. There are still a few cards I have not acquired yet so some tinkering is still happening.

Cards that will most likely be replaced:-Decimate - Only good in multi-player (Not consistent)-Cavern of Souls - Not consistently useful.-Lavaclaw Reaches - Replace for scryland.-Reverberate - Only really there as a counter counterspell.-Momentous Fall - Get cards to hand/anti-commander-tuck/Sacrafice Prossh to recast.-Primal Vigor - Risky in a lot of multi-player situations/already have doubling season and parallel lives.

The goal is to kill Prossh (Not even kidding). I've hard-cast Prossh with 16+ costs with land alone due to this decks ramp ability. Board wipes don't matter (And sometimes give you an advantage with things like blood artist triggers). Tokens and Sacrifice outlets are key here. You can fly over top with Prossh for Commander Damage, Craterhoof for absurd amounts, Deal direct damage with purphoros/goblin sharpshooter/goblin bombardment/deathbringer thoctar.

Your main removal is making people sacrifice their own creatures. This allows things like blood artist/deathgreeter/Morticians beetle/grave betrayal to trigger. Also this ignores things like hexproof/shroud/indestructible.

You can quite easily sit around with hardly any board presence (aka not a threat) ramp, then kill everyone in around 1-4 turns when they least expect it.

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Date added 10 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

43 - 0 Rares

18 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.72
Tokens Beast 3/1 R, Kobolds of Kher Keep 0/1 R, Plant 0/1 G, Zombie 2/2 B
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