A mono-green ramp up. Objective is to use llanowar tribe/elves in the first couple turns to ramp up, and if they aren’t drawn it’s ok to mull once. If we have a leyline of abundance in our starting hand, it is even better because it allows us to tap creatures for extra mana. Then we use Fierce Empath to search for cards like Apex Devastator , End-Raze Forerunners , Kodama of the East Tree , Vigor etc.

Please provide ways I could make this deck resistant to board wipes.

Apex Devastator + Kodama of the East Tree + See the Unwritten . With Kodama on the field play See the Unwritten which will activate Kodama’s ability. Play Apex Devastator, whos entry activates cascade 4 times, which activates Kodama’s ability 4 times. We now have a horde of creatures and will swing on the next turn with most.
Nissa, Who Shakes the World + Omnath, Locus of Mana and/or Nissa, Worldwaker . With Omnath’s ability to let you keep mana in your mana pool over turns and phases, getting +1/+1 for each mana in you mana pool, not only does both of the Nissa’s abilities help quickly empower Omnath, but you can save up that mana for multiple turns and the play a hydra with X CMC, or in Hydra Broodmaster s case, it’s monstrosity cost. It can also be used to play a lot of spells instead of just one. This can also help us prepare for the first win condition by stockpiling mana.
Garruk, Caller of Beasts + Vigor + Vivien, Monsters' Advocate . Garruk and Vivien both have abilities that let you play creatures onto the battlefield for free. Vivien’s +1 creates a 3/3 with trample, vigilance, or reach. Combine this with creature like Vigor, who prevents your creatures form taking damage and instead puts +1/+1 counters on them for each damage taken to buff up your horde of creatures for the eventual win. Also, since creatures created by Vivien’s +1 have a CMC of 0, with Kodama on the field, we get to play a land from our hand. Garruk’s +1 also helps keep creature cards in your hand, allowing you to use Kodama’s effect to put even more creatures on the field, whenever you do play one, and also held keep our hand with cards in it.
Blessed Respite + See the Unwritten . Play See the Unwritten and later play Blessed Respite , preferably to also ignore damage, which lets you shuffle cards put into your graveyard by See the Unwritten or other events like dying. This also works well with Fierce Empath as long as you block creatures with it so it dies. Once it’s shuffled back in, you have a chance to draw it again and use it to tutor for a card again. This can also protect you from mill decks or in long drawn out games as long as you reserve enough mana and blessed respites to play Blessed Respite + See the Unwritten to shuffle See the Unwritten into your library. Repeat this with another Blessed Respite and you can use those 3 cards to theoretically avoid loss by not being able to draw a card due to being able to cycle See the Unwritten and Blessed Respite .

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80% Casual

20% Competitive

Date added 3 years
Last updated 2 years
Key combos
Legality

This deck is Casual legal.

Rarity (main - side)

8 - 0 Mythic Rares

19 - 0 Rares

6 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 4.14
Tokens Beast 3/3 G, Emblem Garruk, Caller of Beasts, Emblem Nissa, Who Shakes the World, Hydra */* G
Folders My decks
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