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Randy Spaniels (Gruul Aggro/Ramp)

Standard* Aggro Ramp RG (Gruul)

cooldad123


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I am pretty much brand new to Magic and this is one of the first decks I have been able to make with my own cards.

Overall, the goal of this deck is to generate a bunch of mana early on.

It has enough ramp from Elvish Mystic, Burning-Tree Emissary , and Generator Servant to cast the larger creatures like Hydra Broodmaster, Vastwood Hydra, and a big Mistcutter Hydra sooner than normal. The high number of creatures obviously synergizes well with Xenagos, the Reveler's 1st ability as well as that of Domri Rade.

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So I went to FNM this week with hope. I ended up going 2-2, losing 0-2 to a mono-red aggro deck after I mulliganed to 5, and 0-2 to a jund monsters deck against which I drew no creature of CMC < 6.

Sideboarding in a bunch of cheap burn spells and poor luck for the opponent allowed me to win 2-1 against a pretty rad mono-red goblin deck. I was able to suppress the mob and ramp enough to get out the fatties.

My other victory was against a BUG control deck that seemed to be put together just for Hornet's Nest and Aetherspouts, but also had Jace, Architect of Thought and Kiora, the Crashing Wavefoil. In game 1 I was able to T2 Domri into a T3 Scuttling Doom Engine with haste. That was pretty much it.

In game 2 I displayed a high level of stupidity by casting Mizzium Mortars on Hornets Nest. It ended up being a close game, but holy shit did I deserve that loss. In game 3 I was able to get out planeswalkers and creatures and build up pressure and get him to 2 life, but 3 Aetherspouts later, I was frazzled.

After an overloaded Cyclonic Rift cast in response to an Eidolon of the Great Revel, I was left with almost nothing. Luckily, he failed to remember Great Revel's trigger, and played a Sylvan Caryatid, killing himself.

With the low-cost creatures, it's possible to survive until the midgame, where you can get out big creatures, and from there everything is great.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

28 - 1 Rares

6 - 7 Uncommons

7 - 8 Commons

Cards 61
Avg. CMC 2.89
Tokens Emblem Domri Rade, Hydra */* G, Satyr 2/2 GR
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