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Rapid Dominance - 3 x 1st @ FNM

Standard FNM RBW (Mardu)

Ixthinon


Sideboard

Enchantment (4)

Artifact (3)

Instant (2)

Sorcery (6)


Maybeboard

Instant (1)


Shock and awe (technically known as rapid dominance) is a military doctrine based on the use of overwhelming power, dominant battlefield awareness, dominant maneuvers, and spectacular displays of force to paralyze the enemy's perception of the battlefield and destroy its will to fight.

Deck has made top 8 in all FNM's that it has played in. The 5 matches had these results : 3 x 1st place, 1x 3rd place and 1x 5th place.

The Deck uses the mana-curve to sustain a systematic attack.

The objective is to win by turn 5 or 6.

Early game - Utilize the low casting cost creatures to put the pressure on and keep player damage on pace to win by the objective time-frame. Magma Jet is used to clear any early ramp creatures of to make use of the scry to create an advantage.

Mid game- makes use of the devotion by way of Fanatic of Mogis or Purphoros, God of the Forge. Fanatic can be game ending in high devotion triggers.

End game - Stormbreath Dragon, mass damage burst or over-whelm with numbers.

Suggestions

Updates Add

#5 in tournament @ World's Collide — Feb. 21, 2014

The deck lost game 1 vs selesnya. Game 1 I was stuck at 2 lands meanwhile they cast an advent and then subsequently bestowed a boon satyr onto it and it was over. Game 2 it was 3 lands and they pretty much did the same thing, could not cast the stormbreaths or puphoros.

#3 in tournament @ World's Collide — Feb. 7, 2014
#1 in tournament @ World's Collide — Jan. 31, 2014

Comments

Revision 8 See all

(10 years ago)

+2 Ash Zealot main
+3 Mountain main
-3 Nykthos, Shrine to Nyx main
-2 Skullcrack main
Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

18 - 12 Rares

11 - 0 Uncommons

3 - 3 Commons

Cards 60
Avg. CMC 2.72
Folders standard good decks
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