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Rashmi offers card advantage simply from casting spells. The deck relies heavily on tempo control with multiple bounce and tap down effects. Flash enablers and lots of instants allow Rashmi triggers on each opponent's turn. This is a toolbox deck with lots of removal. The deck wins through slowly amassing a large board state and then using a massive Overwhelming Stampede effect for the win. Dropdown menus provide more information. Please provide feedback and upvote!

Simic is such a powerful combination for ramp and card draw. Rashmi herself acts as the main card advantage engine. The other card draw includes some "good stuff" cards like Rhystic Study, but primarily relies either on instant-speed draw like Mystic Confluence and Dig Through Time or creatures that reward you for playing at instant speed like Archmage Emeritus and Wavebreak Hippocamp.

Most of the ramp in the deck has a CMC of 2 or less. I've done this on purpose so that Rashmi can come out as quickly as possible. Ramp includes Birds of Paradise, Sakura-Tribe Elder, Rampant Growth, Three Visits, etc. to help power out Rashmi quicker and get the engine going.

Seedborn Muse is just busted in this deck, especially when combined with flash enablers: Leyline of Anticipation or Alchemist's Refuge. She allows you to have enough mana to keep on getting Rashmi triggers on your opponents' turns.

The deck contains several ways to set up the top of the deck ensure free spell casts with Rashmi. Also, as a toolbox deck there are multiple tutors to ensure we get what we need.

Green Sun's Zenith + Chord of Calling: Both tutor directly to the battlefield. I am typically tutoring for Seedborn Muse, Oracle of Mul Daya, a win con creature, or a removal creature in a pinch.

Worldly Tutor + Mystical Tutor: These tutors can be cast in response to Rashmi's trigger, ensuring you draw/cast the searched for spell right away.

Spellseeker:Tutors for Worldly Tutor, Mystical Tutor, or a counterspell.

Sensei's Divining Top, Sylvan Library and Brainstorm: Let you rearrange the top of the deck every turn to best make use of Rashmi's ability.

Oracle of Mul Daya: Not only great for ramping, but helps filter away lands to decrease the chance that Rashmi "whiffs" by revealing a land.

This deck plays as a tempo and "permission" deck until a large board state has been achieved. Instants and creatures with flash are important to help get Rashmi's trigger on opponents' turns and bury them with card advantage. In order to control the tempo of the deck, there are many bounce spells, counterspells, and removal spells.

Torrential Gearhulk I typically count as a control spell as the most common targets for him are either counterspells or instant-speed removal. However, he can also be used to flashback a tutor as well.

Counterspells: Counterspell, Force of Will, Force of Negation, Mana Drain, Swan Song, Archmage's Charm, Sublime Epiphany, Mystic Confluence and Cryptic Command.

Removal: Force of Vigor, Nature's Claim, Amphin Mutineer, Rapid Hybridization, Pongify, Beast Within, Reclamation Sage, and Bane of Progress.

Tempo Bounce: Cryptic Command, Mystic Confluence, Baral's Expertise, Sublime Epiphany, Cyclonic Rift, Evacuation, and AEtherize.

The deck wins in a more controlly fashion than a typical green deck. This deck isn't about spewing out tokens or elves. It wins via controlling the board with removal and counterspells while slowly amassing a board state. Protecting your board state from boardwipes with counterspells is key. Here are some cards that typically put the nail in the coffin:

Craterhoof Behemoth: common green win condition. The deck runs a lot of small ETB creatures. It's pretty easy to have enough critical mass for a kill.

Overwhelming Stampede: Wait until a bigger creature is out and then give your team a massive +X/+X and trample buff.

Koma, Cosmos Serpent: Spits out tokens continuously, flooding the board and tapping down potential blockers

Managorger Hydra: Can get massive quickly with the spells Rashmi cascades into.

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Revision 111 See all

(2 years ago)

-1 Acidic Slime main
+1 Aesi, Tyrant of Gyre Strait maybe
+1 Amphin Mutineer main
-1 Arcane Denial main
+1 Archmage Emeritus main
+1 Augur of Autumn main
+1 Bala Ged Recovery  Flip main
+1 Barkchannel Pathway  Flip main
-1 Beast Whisperer main
-1 Burgeoning main
-1 Capsize main
-1 Draining Whelk main
+1 Dreamroot Cascade main
+1 Fact or Fiction main
-1 Farhaven Elf main
+1 Force of Will main
-3 Forest main
-1 Frilled Mystic main
+1 Fyndhorn Elves main
-1 Glasspool Mimic  Flip main
and 49 other change(s)
Top Ranked
Date added 8 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

42 - 0 Rares

18 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.22
Tokens Ape 3/3 G, Beast 3/3 G, Bird 2/2 U, City's Blessing, Copy Clone, Drake 2/2 U, Frog Lizard 3/3 G, Koma's Coil 3/3 U, Saproling 1/1 G
Folders EDH (Control), Look at Later, Budget Decks to Try, EDH, Liked Decks, The Chosen Commander Decks, Rashmi, Bruuuuh, Commander, Rashmi
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