It's a take-off on the deck that was played by Melissa Detora on "The Command Zone: Game Knights #5." It's a green/white deck that is centered around enchantments. I tried to add some cards that would give it some more synergy and really play off the enchantments played, while also working to protect my permanents. I also tried to add in a few more auras for my own creatures and cards to buff the creatures I have, allowing them to take advantage of some of the more powerful enchantments.

I appreciate any constructive feedback you may have, and any adds/cuts you'd recommend, as I'd love for this deck to be the best it can be! I'm not necessarily looking for economy suggestions, but I'm looking to avoid big dollar adds, at least for right now (Ex: no Gaea's Cradle, Replenish, Serra's Sanctum, etc.). I plan to add a couple bigger money cards in the future, but for now am looking for any relatively cheaper fixes you have ($10/card or less if possible). Additionally, I'm willing to add some other non-basic lands, but am looking to keep enough forests and plains to make use of the two aura's that feed off of forests and plains.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

26 - 0 Rares

23 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.20
Tokens Angel 4/4 W, Cat 2/2 W, Enchantment Cleric 2/1 W
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