Rhadamanthus says... #2
Yes, that would be an interesting alternative to Skylasher . I'll be on the lookout for that next time I'm trading.
October 21, 2013 12:06 p.m.
bizzaroshake says... #3
I love the deck! Very different from my Maze's end deck that I run (A whole new Maze), which focuses on board wipes and preventing damage. I don't have the Sphinx's Revelation so I had to put in Heroes' Reunion to deal with monored burn.
I see a lot of my sideboard in your mainboard as well. The fear you always have with three or more colors in a deck is getting the right mana out, which is why I went with a BANT version of the Maze's end deck. That way, I can eliminate the need to put multiple unneeded gates and search for them latter with Gatecreeper Vine .
I like the Ral Zarek addition as well; big game changer in my deck as well, especially when you can prevent damage to it with Fog and Riot Control . Something that I see a bunch of Maze players use is Urban Evolution , a card which I don't put much stock into due to its mana cost.
The thing that would worry me about playing this deck it the lack of creatures. Even putting 4x Deputy of Acquittals can serve as blockers that can be bounced back and reassigned to block.
October 29, 2013 2:13 p.m.
Rhadamanthus says... #4
Thanks for the comments.
The reason I play the removal version of the deck over the Turbo Fog version is mostly a matter of personal taste, but also practicality. With Turbo Fog, I feel like there's a lot more pressure to have a spell to play every single turn in order to stay in the game and keep things from getting out of control. Going with removal instead, I feel like it creates more situations where my opponent simply doesn't have anything to threaten me with, so I can spend the turn doing other things to help myself along.
I understand why you chose Bant, since that's where all the Fogs and bounce spells are. Since it's pretty ill-advised to not play Black and Red in a deck that wants to use some of the best removal, I had to go with 5-color. However, I also like how it minimizes (usually zeroes) the duplicate Gates that show up in the earlier turns of the game before Maze's End can get running.
I agree that the 0 maindeck creatures can get weird sometimes, usually in Game 1 against a particularly aggressive deck. I get the feeling that soon I'm going to have to make myself find a way to move the Saruli Gatekeepers , but I don't know what would come out of the maindeck in exchange. Do you have any ideas for that?
October 29, 2013 2:43 p.m.
I built one Maze's End standard deck myself.Prophet of Kruphix is most have, particularly if you use Crackling Perimeter , which is a most have as well.
Unexpected Results is nice, but hardly necessary. I would trade it for something better.
In my Maze's End deck I chose a Turbo Fog approach rather than the "I'm God and screw your creatures" approach, if you want to check it out Any color you like. :)
Hope I could be helpful.
October 31, 2013 4:36 p.m.
Bromjunaar says... #7
Voyaging Satyr so that you can use the gates and maze the turn they drop?
October 31, 2013 5:05 p.m.
bizzaroshake says... #8
I played an FNM with the Crackling Perimeter and Prophet of Kruphix and it was just too hard to accomplish. Either through enchantment control or creature destruction/bouncing/exiling (which as we know is abundant), the combo only ever got off once. Plus, Prophet of Kruphix doesn't help when your playing a sorcery speed, like most board wipes.
As for recommendations Rhadamanthus, I would take out 1x Urban Evolution , side board the Blind Obedience , and maybe sideboard 2x Detention Sphere to put in the Saruli Gatekeepers .
Also, if you wanted to go a different rout, in my opinion, I think you are playing with a lot of gates. I run 23 and usually win with Maze end in my games while controlling. That being said, I have fetch cards Gatecreeper Vine to get gates that are lower priority in my deck. This may allow you to put those gatekeepers in without having to take out any instants, sorceries, or creatures.
October 31, 2013 5:14 p.m.
bizzaroshake says... #9
Bromjunaar I like the Voyaging Satyr ! Ral zarek's +1 for two mana lol
October 31, 2013 5:16 p.m.
Bromjunaar says... #10
Sounds doable enough. Personally I would take out the Unexpected Results for them.
October 31, 2013 6:12 p.m.
I really like what you did with this Idea. I opened 2 Maze's End and have a promo copy, so I too thought of and made a deck around it as soon as the block came out. now, I don't play competitively only casual with friends, but I did post a standard version on my deck (with my casual cards on the sideboard), and would love to know what you think about it. Maybe give me some ideas to make it better. I strayed away from removal and more into life gain and damage prevention. So far with my friends it's undefeated, and I've won many games with both Maze's End and Crackling Perimeter .
January 28, 2014 4:21 p.m.
GodlessOne says... #12
Hi Everyone
I am a big fan of Maze's End decks and have run several different versions over the last year from a turbo fog to crackling perimeter decks. With the recent release of Kiora planeswalker, I constructed a deck that recently went 4-0 (8 wins no losses) against Mono black control, Gruul Monsters, Bant Control and Urw control. The key to the deck is gatekeeper vine which I found wanting in all previous versions. The deck list:
3 Kiora, the Crashing Wave4 Gatekeeper Vine4 Disperse4 Aetherize4 Voyager's End4 Urban Evolution2 Sphinx's Revelation1 Supreme Verdict3 Cyclonic Rifts (4 may be correct here)1 Elixir of Immortality4 Fog1 Thassa, God of the Sea1 Whelming Wave
11 Gates (1 of each except 2 Azorious gate)4 forest1 island1 plain4 Maze's end3 temple of mystery (UG)
Some notes: This deck uses far less gates than most other decks but this is not a problem as you have plenty of search (a correct move is to bounce your own gatekeepers to get a gatekeeper vine if need be). I only used the -1 of Kiora so I could drop extra land. She acts like a fog sacrifice to attacking creatures (or you can disperse her during combat and reuse. Essentially, Kiora is a cheaper urban evolution. When scrying, it is often correct to scrye away the lands. Gatekeeper is a key and early on, it is correct to get a basic rather than a gate so you can set up an aetherize, kiora or urban evolution. Save your basics in your hand as much as possible as a good move is to cast an urban evolution with a fog and forest in hand and five lands in play (can do same with Kiora with 4 lands in play).
All my wins were very easy with the exception of Mono Black. Duress and Thoughtsieze are not nearly a big a problem because of the all the card draw and duplication but Grey Merchants can be nasty as you don't want to bounce them unless you use the cyclonic rift trick (respond before or in response to grey merchant trigger with overloaded cyclonic rift taking 2 or 0 damage respectively - sometimes you would rather have the merchant not be bounced back).
Good side board cards are saruli gatekeepers, swan song (I underestimated how good this card is), at least one more elixir, detension sphere (never needed it and I am thinking of dropping them).
Troublesome cards are land destruction but your elixir helps (my most difficult game was against bant control where my opponent used a sylvan primordial to destroy a few of my gates so I had to cycle through most of my deck to get the elixir for the win.
Good luck!
February 18, 2014 3:46 p.m.
I love Maze's End decks. You actually made it work, though. Mine was 4 of each gatekeeper, 2 of each gate, 4 maze's end, 4 gatecreeper Vine, and some Species Gorger and other stuff to fill. It. Was. Bad. Hooray against Sphinx's Revelation , though. It's too big for standard.
February 18, 2014 5:12 p.m.
Rhadamanthus says... #14
To be honest, I think if I built a casual version of the deck I would do pretty much exactly what you did. I imagine that could get pretty funny sometimes.
February 18, 2014 5:16 p.m.
I have A LOT of fun with mazes end decks. http://tappedout.net/mtg-decks/the-gates-of-judgement/ Check mine out. I took the turbo fog route. Very good win win rate surprisingly. My only trouble has come to decks that run a lot of counterspells. Anyways, tell me what you think, I always like feedback! :)
February 18, 2014 8:13 p.m.
Rhadamanthus says... #17
I did, but it's really hard to find a space for something that isn't removal or a stall tactic. It's possible it could be used to replace Urban Evolution , but I don't know how I feel about that.
March 5, 2014 8:43 p.m.
Also Last Breath is very good , hits a lot of threats . Your deck don't care if they gain life
March 6, 2014 7:12 a.m.
This is my take on the mazes end Do I end ? if you want to check it out
CornRecce says... #1
Just a quick thought, would Mistcutter Hydra be good in the sideboard? I would think it would just house on Mono-Blue.
October 21, 2013 11:58 a.m.