AEther Locked

Modern ArchFline

SCORE: 57 | 52 COMMENTS | 7460 VIEWS | IN 20 FOLDERS


lagotripha says... #1

Chimeric Mass / Sigil of Distinction for a beatdown backup plan? possibly a Grinding Station Enduring Renewal combo?

June 11, 2016 6:02 p.m.

ArchFline says... #2

I use Orochi Hatchery as my secondary win condition as I can search for it useing Tolaria West and it allows me to by-pass cards like Leyline of Sanctity my going wide.

June 13, 2016 10:43 a.m.

Polupus says... #3

haha this is great!

I can always count on you for amazingly ridiculous control-combos!

well done! +1

June 13, 2016 7:13 p.m.

ArchFline says... #4

Thank you Polupus I do try to be unique :D

June 14, 2016 8:58 a.m.

Ryotenchi says... #5

ooo An Erayo combo deck that looks like itll actually work often enough. =n.n= I LIKES AND AM MEGA JELLY. +1

June 14, 2016 6 p.m.

Wee_Dragonaut says... #6

Best combo I see is flipped Erayo and Ethersworn Canonist.

June 15, 2016 12:14 p.m.

skrid54321 says... #7

Why no serum visions? Also retract can help flip erayo

June 15, 2016 9:27 p.m.

Polupus says... #8

hmm... after playing with it a bit, the only suggestion I would make would be to find a 2cc wincon you could tutor for with Muddle the Mixture, like Luminarch Ascension instead of Ghirapur AEther Grid.

With such a finicky combo on such a small mana base, putting your wincon at 3cc and splashing a 3rd color for it seems like a huge risk. You're not really using the red for anything else.

If you do end up taking out the red and the Steam Vents I suggest swapping in 1 or 2 Calciform Pools to make the most of situations where you are mana starved at 2 and need the 3rd land for a tutor.

June 15, 2016 10:02 p.m.

ArchFline says... #9

The deck is a prison style so I don't have a great concern for the win condition as if I set up my lockdown I can just wait, thus my only major concern is getting there in the first place.

June 16, 2016 11:10 a.m. Edited.

ArchFline says... #10

@skrid54321 I don't see why I would need it as I have Remand & Mishra's Bauble for draw with 2Tolaria West and 4Muddle the Mixture for tutoring my core. I feel that Serum Visions has its place in decks that lack the synergy this one posses.

June 16, 2016 11:23 a.m.

ALBO says... #11

Have you thought of adding Darksteel Citadel for a turn 1 Erayo flip?

+1

June 17, 2016 9:27 a.m.

Durkle says... #12

Cool idea. Biggest problem I see is the insane weakness to Abrupt Decay. Honestly I think you should totally play Meddling Mage out of the sideboard just to combat this problem, because take it from a Thing Ascension player, abrupt decay can be a nightmare.

Only other suggestion I have is Chalice of the Void in place of the Silences. I realize chalice on 0 is counter-intuitive, but with the silences gone you play no other 1-drops in the deck. That makes Chalice on 1 extremely appealing. It protects all of your creatures from early Path to Exiles and Lightning Bolts, shuts off Serum Visions, and even Spell Snare which is great against you. It also is randomly another 0 drop and you can add a charge counter to it with Coretapper so it doesn't shut off your own deck. Seems great.

September 30, 2016 2:18 p.m.

ArchFline says... #13

I do want to add choice but it is just soooooo expensive these days :/ I'll see about adding them to the deck list for the sake of quality but I don't believe I will be marketing the change irl for some time.

September 30, 2016 10:41 p.m.

Wurmlover says... #14

i made a deck like this, but with proliferation. i used Throne of Geth and Contagion Clasp to proliferate with Astral Cornucopia and Everflowing Chalice. may i suggest Sun Droplet?

October 1, 2016 10:48 a.m.

ArchFline says... #15

I have in deck Inventor's Fair so Sun Droplet is not necessary. As for proliferate I played with that idea but found it to be inconsistent given the other synergies I run.

October 1, 2016 11:05 a.m. Edited.

_Darkside_ says... #16

I would run Tezzeret, Agent of Bolas as finisher instead of Ghirapur AEther Grid. It's just one mana more, helps finding key cards and can make blocker.

Surge Node could be nice, it's Basically another Coretapper but you can play it turn 1.

I think Paradoxical Outcome could be extremely nice. With all those cheap cards it can draw an amazing amount of cards at instant speed.

October 14, 2016 5:26 a.m.

munky702 says... #17

Not quite sure which card you'd take out for this, but have you thought about putting in Propaganda to really slow down the opponent? If you can get two or three out.. Even in mid game they might be able to attack with one creature rather than all of what they got

February 20, 2017 2:26 p.m.

ArchFline says... #18

It's important to note that Propaganda is not a modern card. Although I could use Ghostly Prison however such a thing is pointless as this deck hinders casting to lock down opponents. In most cases the opponent will have ample mana to pay the minor attacking cost.

February 20, 2017 5:37 p.m.

neosapien says... #19

Lux Cannons are so much fun to use. I ran something like this with Mishra, Artificer Prodigy. Fun times, fun times lol

April 27, 2017 12:50 a.m.

ArchFline: I really like this deck. I've built my own version, and playtested it a bunch. Would you be interested in seeing my match reports on how the deck played?

June 21, 2017 3:20 p.m.

ArchFline says... #21

Certainly, I would consider it an honor.

June 22, 2017 2:28 p.m.

I was using the following version of the deck: Aether Locked copy, which has a couple changes. The major thing I did was focus on going "all-in" more. By upping the Mox Opal count and adding 4 Simian Spirit Guide, I was able to run 8 pieces of fast mana. This let me drop stax pieces extremely fast. The other major change was the manabase, which I found be be both more consistent and less painful. I also made my own sideboard, which included Blood Moon as an additional stax piece.V.S. Living EndOpening Hand(s): Engineered Explosives, Simian Spirit Guide, Astral Cornucopia, Ensnaring Bridge, Mana Confluence, Coretapper, Mishras Bauble (Keep)Game 1: Dropped a turn-2 Ensnaring Bridge. Felt pretty good about that, but was worried about Beat Withins, so I was pretty happy when I drew a Ethersworn Canonist. Opponents resolved a Violent Outburst, but were unable to play a Living End due to the Canonist. They ragequit when I let them know that. WinMatch Review: Astral Cornucopia+Coretapper in my opener made me pretty happy, because my deck is very land-light, and Living End can play like a LD deck. Canonist is good in matchups besides Storm and situations without Erayo.

V.S. GR TronOpening Hand(s): Mana Confluence x2, Mishras Bauble, Mox Opal, Simian Spirit Guide, Coretapper, Ethersworn Canonist (Mull)Darksteel Citadel x2, Astral Cornucopia, Academy Ruins, Mishras Bauble, Chalice of the Void, (Erayo Bottomed), (Keep)Game 1: They had natural Tron. I wasnt able to deal with turn 3 Karn into turn 4 Newlamoug.Sideboarding: In: 4x Blood Moon, 3x Spellskite, 1x Engineered Explosives Out: Colored Stuff besides Aether GridOpening Hand(s): Coretapper, Spire of Industry, Mana Confluence, Chalice of the Void, Engineered Explosives x2, Blood Moon (Keep)Game 2: I had T3 Blood Moon. I then dumped out low costing artifacts, hit an Aether Grid, and was able to get in some damage. They had Karn but I drew a Spellskite. Was able to ping Karn to death the next turn. Then, O-stone wipes board. I had been sandbagging cards. I throw down a Ensnaring Bridge, Spellskite, and other random stuff. Stony Silence comes down next turn, followed by a Newlamoug. I scoop.Record: 0-2Match Review: I dont like the tron matchup. They have too many destruction spells for our permanents, and can race our locks if we are slow and they are fast. Game one I felt obligated to keep a six-card hand with no action. My mistake. The next hand couldve had a fast Bridge. I probably wouldnt have won either way, as my opponent had pretty much had a god hand game one. I played pretty well the second game, but wasnt lucky enough to eek a win by.

V.S. MillOpening Hand(s): Darksteel Citadel, Ethersworn Canonist, Spire of Industry, Mox Opal, Academy Ruins, Erayo, Soratami Ascendant, Simian Spirit Guide (Keep)Game 1: Turn 3 Erayo+Canonist. My opponent couldnt play anything the whole game. I eventually played a Grid, and was able to kill them slowly.Sideboarding: In: Everything Out: NothingOpening Hand(s): Coretapper, Simian Spirit Guide x2, Blood Moon, Astral Cornucopia, Ensnaring Bridge, Darksteel Citadel (Keep)Game 2: T1 Blood Moon. My opponent didnt have any basics the whole game. They played a Mesmeric Orb, which I killed with an Engineered Explosives. They Surgical Extraction-ed my Grid, so I beat down with an Erayo and Ethersworn Canonist, while holding up multiple Wear/Tears and an EE in case my opponent ever got anything. They didnt.Record: 2-0Match Review: Mill is an interesting new deck, now that it has that Aura Curse. I honestly dont know what the matchup will normally work, because I drew so well both games. All the sideboard cards work against Mill, so you can side them all in, and make your opponents life harder.

V.S. AffinityOpening Hand(s): Darksteel Citadel x2, Erayo, Mox Opal, Aether Grid, Ethersworn Canonist (Keep)Game 1: Flipped Erayo T3. I then played an Aether Grid and was able to kill off small creatures until they scooped due to insane card disadvantage.Sideboarding: In: 4x Wear/Tear, 2x Engineered Explosives Out: 4x Ethersworn Canonist, 2x Mishras BaubleOpening Hand(s): Wear/Tear x2, Chalice of the Void, Aether Grid, Academy Ruins, Mana Confluence (Keep)Game 2: I was able to use Aether Grid to kill of most of their creatures. They scooped after I was able to Wear away Cranial Plating, then drop an Ensnaring Bridge.Record: 2-0Match Review: This is exactly the type of deck this deck is meant to beat. Engineered Explosives and Chalice of the Void hit most of their deck. Aether Grid absolutely destroys their creatures. They have no way to deal with a Bridge. Erayo slows them down immensely. The only card that was less than stellar was Ethersworn Canonist. All in all, Im pretty happy with the way I played this match.

All in all, I think this deck has the capability of being tier 1, and I'm going to keep tinkering with it, and playing more matches.

June 22, 2017 5:19 p.m.

That comment was formatted pretty badly, sorry about that. The Copy/Paste-ing didn't go very well. Let me know if you have any confusion.

June 22, 2017 5:22 p.m.

ArchFline says... #24

That's quite alright I got the idea. Thank you for the comment. I haven't updated this deck in ages so with some thoughts I refit it to better coordinate a lock down. Thank you for the ideas as well they where helpful.

June 24, 2017 5:54 p.m.

Iron_eye2 says... #25

Have you ever thought about Jace, Unraveler of Secrets and Curse of Exhaustion as an additional lock out mechanism

August 19, 2018 8:58 a.m.

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