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reaper king do the thing

Commander / EDH*

radiantsync


Maybeboard


just keep recurring? there's something here, and I'm gonna try and find it

WE NEED STRENGTH, WE NEED ENERGY, WE NEED STRENERGY AND SYNERGY

reaper king artifact goodstuff

main theme: recur artifacts to do silly things and SYNERGIZE

I want EVERYTHING to care about artifacts and everything has to PULL THEIR OWN DAMN WEIGHT and so EVERY CARD WILL HAVE A JUSTIFICATION WRITTEN HERE

This is basically Sharuum + Glissa + Red artifact goodstuff (daretti, the nalaars, bosh, feldon) because I couldn't decide which one to play and reaper king is great, but I don't really wanna do artifact untap combos

TODO: longevity. Plat. angel, emperion, filligree familiar? do we need some mill protection (from ourselves?) elixir?

Strix -> saheeli?

The deck is still in progress, SIDE is heavily consider, MAYBE is still maybe

COMBOS:

  • Conspiracy + Reaper King: choose scarecrow and recur some artifact creatures for max value
  • rite of rep + reaper king: DESTROY 25 PERMANENTS

WINCONS:

  • do weird stuff
  • ult UB bolas tezz
  • pia's rev?

CONSISTENCY:

  • enlightened tutor: search for an artifact combo piece or conspiracy
  • demonic tutor: search up anything you need, like a creature
  • tezzeret the seeker: ARTIFACTS BOYE
  • Kuldotha Forgemaster: search up my dudes + sac outlet
  • sphinx summoner: get a dude

RECURRERS:

  • goblin welder: cheat out artifacts from the grave
  • master transmuter: cheat out artifacts from your hand
  • glissa the traitor: so much value. get stuff from the grave
  • hanna, ship's navigator: GET ARTIFACTS AND ENCHANTMENTS. Get conspiracy if someone blows it up
  • scarecrone: gets artifact creatures back, draws cards, and is a SCARECROW. baller af
  • daretti (R): gets artifacts back and loots
  • daretti (RB): removes dudes, sac outlet, makes artifacts
  • beacon of unrest: gets back our nonartifact creatures, can be used on opps graveyards and artifacts in a pinch. RECURS ITSELF
  • Silas Renn, Seeker Adept - testing him out, can block in a pinch

DIRECT PROTECTION:

  • lightning greaves: just cheap protection
  • padeem, consul of innovation: hexproof and card draw
  • spellskite: that doesn't sound like spellskite

STUFF TO RECUR:

  • solemn simulacum: sad boye gets lands and cards
  • duplicant: for removal value
  • oblivion stone: repeatable wipes
  • executioner's capsule: repeatable removal
  • wurmcoil engine: tokens all day
  • sylvok replica: repeatable artifact + enchantment destruction
  • myr retriever: get more stuff back to your hand while you get your stuff back
  • noxious gearhulk: removal and lifegain value
  • sharuum the hegemon: get stuff back into PLAY
  • spine of ish sah: repeatable permanent destruction
  • verdurous gearhulk: recurring beater, put counters on ravager to store them up and then sac ravager maybe could be cool
  • armory automaton: equips swords and b. skull when he comes in, also can grab opponents' stuff when he attacks and annoy everyone. just a cool card
  • myr battlesphere: get MYRSS, great beater also

GOODSTUFF, UTILITY, BEATS (removal, card draw, ramp, incidental advantage):

  • etched champion: good boye blocks well and can run in for beats w/plating
  • path to exile: get that creature out of here right now
  • counterflux: get that spell off the stack
  • tireless tracker: make CLUES to draw cards and they're artifacts too
  • tezzeret, agent of bolas: finds artifacts, makes attackers out of noncreatures, ults for good value (wincon?)
  • shimmer myr: F A S T B O Y E, combo with unwinding clock for playing on opps turns
  • batterskull: he's a straight value creature when he comes in and can bounce back if needed
  • skullclamp: INSANE card adv, equip + sac for value, also works on thopters, servos, myr retriever
  • sensei's divining top: card adv.
  • olive dust: another board wipe that hits mostly opponents' things
  • arcbound ravager: pumps our artifact creatures up and is a great sac outlet for going deep
  • darksteel forge: self-explanatory, too good
  • etherium sculptor, semblance anvil: great cost reduction for artifacts, both artifacts themselves
  • thopter spy network: get thopters EVERY turn and card draw on hit? TOO GOOD
  • Ethersworn Adjudicator: alright you got me this is a fun-of, good flying beater and utility
  • krark-clan ironworks: ever need a dank sac outlet? i got you
  • phyrexian metamorph: wow it's like a strictly better clone, hits artifacts and IS an artifact
  • rite of rep: cmon you thought I wouldn't put this in?
  • scrap trawler: WOW this guy is good I kept thinking he wasn't that great but no he's really good
  • karn, silver golem: might as well make my noncreature artifacts dudes
  • swords: make my smaller guys better and able to get in for damagers
  • steel hellkite: man it's too good not to
  • saheeli rai: makes copies and a bit of draw fixing
  • plating: makes any dude able to swing with the best of them, also happily gets on nexus and rando flying thopters

RAMP:

  • gilded lotus: get dat
  • sol ring: you know why
  • chromatic lantern: cmon man
  • thran dynamo: yep
  • expedition map: get lands yep
  • (semblance anvil and etherium sculptor also count)

LANDS:

  • academy ruins: recurs artifacts as a land
  • spire of industry, command tower, mana confluence, city of brass, forbidden orchard, glimmervoid: mana of any color!
  • artifact lands: in case you really need to sac something
  • buried ruin: emergency recursion
  • cavern of souls: name scarecrow to strike fear in the heart of your opponents, also works great with conspiracy
  • ancient tomb: damaging myself in keith's honor, 2 mana on a land 2 strong
  • ravnica shocks and fetches: we're 5 color and we need fixing bad. could be something better. we'll see
  • basics: need to get something with solemn and can't fail to search on a PtE amirite
  • arcane sanctum: we're heavy esper tbh
  • inventor's fair: tutors baby

LIST OF THINGS THAT FEEL TOO DURDLY IDK:- master transmuter- unwinding clock- time sieve- platinum angel- metalwork colossus (he's just vanilla, yeah he's a sac outlet but...)

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Date added 7 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

58 - 0 Rares

12 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.70
Tokens Clue, Construct 1/1 C Token w/ Defender, Copy Clone, Emblem Daretti, Scrap Savant, Myr 1/1 C, Phyrexian Germ 0/0 B, Spirit 1/1 C, Thopter 1/1 C, Thopter 1/1 U, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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