This is just an upload/update to Lantern, The Zoo Keeper's Reaper King deck that can be found here: https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/646334-reaper-kings-halloween-town-the-spookiest-edh-deck

I take no credit for the creation of this deck, and am meerly putting it up here. At the end I will disclose any/all changes I made, so that way you too can play this spooky deck!

This is my first attempt using the panels and Card inserts, so if I could clean this up and make it nicer let me know right away!

Reaper King's Halloween Town uses its Pumpkin Mayor more of an Emblem that Vindicate s. When you cast it, you've got enough Scarecrows and Changlings to get at least one in your hand or graveyard. From there you can blink them and recur them for repeat Vindicates. Once you add Xenograft and Conspiracy into the mix, those Vindicate s turn into complete boardstate destruction.

While this is a great trick for the deck, and gives it a couple awesome synergies, I won's deny that its overall a cute commander rather than a strong one. But the 5 colors of it allows you to play white's Ghosts, blue's Tricks and Changlings, Green's Wolves and Spiders, Red's Vampires and Black's well, everything. To make up for that, Halloween Town's residences are some of the most spooky and best creatures for EDH, most of them can win the game on their own if left unchecked. With enough destruction behind it to interact, your team has a strong chance to win.

Overall, if your EDH is a relaxed playgroup that prefers fun over competitive wins, this is a great deck to play that still can pull up results while being "fair". If you want to have quick wins while facing the strongest decks possible, you'll be best to look for one of the more "tier 1 " commanders. Overall this primer will focus on a flavor first approach, but kept as competitive as it can be in that light.

Why Should I Play this Deck?: If you like creepy Halloween things, or if you like graveyard and good stuff synergies. The deck also does a lot of very fun things.

Why Shouldn't I Play this Deck?: If you like to win EVERY time, or crave board/stack interaction. The deck does it's own thing, and its a fun thing, but it is simple and not super interactive.

Because its the coolest spooky tribe, his favor text is "Its harvest time", how cool is that art work, and he has a pumpkin for a head, what more do you need?

Jokes aside, thats pretty much THE reason to run him, because he is cool. Which is a pretty valid reason in EDH. To be real with you for a moment, Reaper King is one of those really powerful Commanders with not enough support to do anything with him. In pretty much every "top tier" commander you can get better effects because support is easier on theme. Meren of Clan Nel Toth is way better at reanimation, Brago, King Eternal with flickering EtB effects, even Avatar of Woe probably kills more things then Reaper King .

But it's still a cool card, so if you want to use it here's why you should: Five colors are amazing to deck build with, and you dont need removal because you can just use scarecrows instead. The trick with Reaper King so to play more into his 5 colors, and allow his ability to be something you can do, rather than you must build around. Which is perfect for a Halloween themed commander.

Meet the Residents of Halloween Town

Viscera Seer - A vampire that can be be tutored by Hulk, and is a super cheap and good sac engine.

Blood Artist - A vampire who threatens opponents to not use boardwipes, and rewards our recursion.

Bloodghast - A vampire ghost who lets us get some extra use out of sac and reset effects.

Feral Prowler - What's Halloween without a Black Cat ? Well, its not Black Cat , but it's better. I'll admit this is in the deck for flavor. But hey when you are doing sac and recursion, you can actually get closer to draw with this.

Yahenni, Undying Partisan - A sac outlet that fits well enough for the theme, but its price and effect makes it easy to put out and easy to keep. See the synergies down below.

Reassembling Skeleton - This time, a spooky scary skeleton who lets us get some extra use out of sac and reset effects.

Shapesharer - Shapesharer is a master Tricker Treater. He comes in a scarecrow, and changes to what ever you like. Hes so good, he can even make other changelings dress up for a turn.

Plague Belcher - With all the zombies in this list, it will do its fair share of damage, but the real trick is the -1/-1 counters on him, meaning he can combo off with Mikaeus and a sac engine for game winning combos.

Gilder Bairn - Givin' out mad candy like its his business, this guy makes all our planeswalkers and undying better.

Loyal Retainers - Now with The Mummy spookiness! Loyal Retainers helps make the ever growing list of legendaries better, and can recur key peices of your combo: Sacrifice- Grim grin, Recursion- Mikaeus, as well as utility.

Mirror Entity - Another scarecrow, he gives us a mana sink for all our zombies and wolves giving them a boost, and tribal.

Scarecrone - One of our actual scarecrows, this guy brings back some key artifacts creatures like Grim Poppet combo, and gives us tons of CA with a conspiracy or xenograft.

Taurean Mauler - Another scarecrow, this one punishes your opponents for doing anything.

Anger - This really helps get some combos from game breaking to just winning on the spot. See combos below.

Chameleon Colossus - Our biggest scarecrow. He is a 5/5 for 4 mana with his king out, and thus, doubles even better. Protection from black is very important in edh as well.

Crypt Ghast - A ghost who gives you mana ramp and life gain, something the deck actually needs a fair amount of.

Graveborn Muse - often drawing much more than 1, since we can easily make tons of zombies.

Meren of Clan Nel Toth - One of the best witches in EDH, By saccing things we always have her getting better, and she can bring us back really important combo pieces.

Necrotic Ooze - This slime isn't very powerful on its own, but makes some game winning combos when you have the right things in the yard.

Olivia Voldaren - She's your classic masquerade vampire. And she'll invite your friends creatures to the party too! Its too deadly to turn her down.

Kalitas, Traitor of Ghet - A vampire who brings zombies to the Monster Mash. With some extra life gain and and grave hate on the side.

Body Double - It's literally a person dressing up, and becoming our spooky things in the graveyard. Enables and redundants our combos and jank.

Ghoulcaller Gisa - Now this lady is a powerhouse. Shes a sac outlet that gives you more zombie bodies! Shes everything you'd want.

Grimgrin, Corpse-Born - Another zombie that is a sac outlet, while being a massive beatstick.

Ishkanah, Grafwidow - This card not only fits our theme of tokens on recur... but also gives us win cons when our dudes become spiders, or we go off.

Karmic Guide - An angel might seem out of place here... Until you realize she is in a graveyard. Since her life is mostly spent in the grave, her recursion can happen almost every turn.

Puppeteer Clique - Just like guide, puppeteer recurs things, while recurring itself. Even better, with persist, you can blink, grave recur it back to to use it all over again.

Deadeye Navigator - Who doesn't like pirate ghosts? His blink lets you mess with entering effects, and reset persist and undying. Even better, you can reset him too with the persist and undying triggers.

Grave Titan - Because you never could have enough zombies

Mikaeus, the Unhallowed - Not only does he recur everything, he even resets with a ton of cards on here for basically immortality.

Muldrotha, the Gravetide - Its a hell of a recursion card. Getting back more than just creatures.

Grim Poppet - scarecrow removal, with -1/-1 counters to toss around. Maybe on things with undying for example.

Protean Hulk - The blob, a little weird, but still on horror theme, massively upgrades the deck to enable its combos

Rune-Scarred Demon - sweet sweet recurring tutors! And a flying 6/6 aint so bad either.

Sheoldred, Whispering One - You needed another spider that also plays with the yard? Look no further.

Razaketh, the Foulblooded - Our second bat wings, this gives us a sac engine that can find the pieces we need to win.

Demonic Tutor - EDH staple. Its a tutor.

Buried Alive - This is a first for me... but it basically is a 3 creature tutor for 3 mana.

Eerie Interlude - Another Ghostway , but better.

Journey to Eternity  - A fantastic way to abuse a 1 shot sac recur into a rainbow land and with future recursion!

Mimic Vat - Turns out alot of our Creatures love to turn into reoccurring Zombie nightmares. Who knew?!

All Hallow's Eve - Look at the name, look at the art, look at the effect. This card makes the deck.

Arlinn Kord  - Werewolf Planeswalker! Makes wolves and wins the game.

Grimoire of the Dead - Why wouldnt we get ourself the necronomicon? We love bringing our things back from the dead.

Rite of Replication - While most decks are content to use this to make a ton of beat sticks... we can use this with Reaper King for 25 Vindicate s.

Arcane Adaptation - See below.

Conspiracy - Makes all your creatures cast become scarecrows... which makes all creatures Vindicate s with legs!

Xenograft - See Conspiracy.

Dictate of Erebos - We need board control effects and ways to punish removal. This does both.

Grave Pact - See Dictate. Also, you better have the spooky reaper to be on flavor.

Necropotence - The deck lacks a "ton" of actual draw. To compinsate, it needs more powerful draw, and boy is this a powerful draw.

Liliana Vess - Repeatable tutors with pacts from demons

Ugin, the Spirit Dragon - A ghosty dragon! And a super powerful one at that. Everything this thing can do is great.

Sol Ring - Its a ghost ring thats a staple in EDH

Fertile Ground - Pumpkin patch that gives you mana, whats not to love

Ashnod's Altar - Combo piece and can use our tokens we make

Chromatic Lantern - Needed for the mana fixing.

Coalition Relic - Needed for mana fixing

Phyrexian Altar - Combo piece and can use our tokens we make

Wild-Field Scarecrow - Its a scarecrow that also gets mana!

Scuttlemutt - Scarecrows as a tribe lack alot of things, but apparently not making mana while vindicating.

Lets be honest here... Most of the mana base goes to making 4-5 colors available. Which leaves the trick list of lands rather shallow. But we still can fit some in here.

Ancient Tomb - Mana ramp that fits flavor

Cabal Coffers - Even better mana ramp!

Bojuka Bog - Sometimes you just need to burn the graves so they don't comeback.

Ghost Quarter / Wasteland - You're basic land hate. Truth is, the deck doesn't need a ton, since its scarecrows can also handle this.

Kessig Wolf Run - We had to fit a werewolf in here somewhere, and this one lets our beef be even beefier.

Phyrexian Tower - Adds to our sac effects, while giving mana ramp

Shizo, Death's Storehouse - Since we are mostly good stuff, we use a higher than normal amount of legendaries

Strip Mine - A check against other lands

Urborg, Tomb of Yawgmoth - One of the best lands to use for us, as everything we need should be able to make black

Vault of the Archangel - Lifegain and removal in one card. Great with all our tokens.

Volrath's Stronghold - Reusing creatures is what we do best.

There is no clear cut way to use this deck, but the deck does have 3 main themes which is abuses to good effect. These themes are; Good Stuff, Recursion, Scarecrows. That is also in order of importance. Below I'll break down why those themes exist, but playing this deck is actually pretty easy.

Due to the "good stuff: nature of the deck, you just aim to play almost a midrange nature of the deck. Ramp early, play big must deal with threats and try to win off that backed with removal and Grave Pact effects. Grave Titan on a Mimic Vat is pretty good. You do this, all the while tutoring and prepping a plan B, which is an oops I win with the second theme recursion.

Our main goal is good stuff. The idea here is to just jam good hay makers. It is supported by out 2 other sub themes which is bringing them back to life, and using removal. Stuff like Grave Titan or Sheoldred, Whispering One can very likely win the game on their own. And we can dip into all 5 colors of magic because thats Reaper King 's real power. A lot of these threats like Rite of Replication don't even use the graveyard so it makes us that much harder to beat or hate out by simple means. Simply cast and try to pressure people.

This is your long game and your plan B. It's a way to reuse your threats, giving you gas, and also a few ways to just randomly go infinite, see below in Tricks. Things like Loyal Retainers and Muldrotha, the Gravetide , along with sac effects like Ashnod's Altar and Grimgrin, Corpse-Born let you reuse the same creatures over and over to gain advantage. This combos well with the Good stuff theme, as you are probably gaining advantage every time you do it as well as nulling board wipes and removal. It also plays well with Scarecrows turning them into machine gun removal.

Most decks run some amount of cheap removal or board wipes. And in that department, you will see we are distinctly lacking. Well this is because scarecrows can play AS removal for us. Most scarecrows included in this deck are simply good on their own like Wild-Field Scarecrow and Scuttlemutt . We also are using only the "good" changelings like Taurean Mauler and Chameleon Colossus for that fact too. Why would we want to run this over actual removal? Because we can use blink and sac effects with them to reuse this effect.

It may seem odd that we aren't all in tribal here. Well simply put, unless the tribe has a TON of support it won't do very well. As such, we have to view Reaper King 's lord ability as utility rather than must run. The best cards we can use are Conspiracy like cards or Rite of Replication . I can not stress this enough. Cast Reaper King only after you have a way to Recur scarecrows or have Conspiracy cards in play. We are odd that we only cast our commander after a set up not FOR a set up.

The whole Halloween Town EDH deck isn't nearly as complicated as some "Super competitive decks" by the virtue of sacrificing some of those game ending combos for the sake of "fun," nor is it as easy to understand as most tribal synergies since its very lightly combo. Halloween Town is a very much "good stuff" deck that the cards happen to be creepy. So the best way to help learning the deck, is to have a list of its combos and synergies. If you'd like, print out this section as a visual guide.

Basically a ton of cheap enter the battlefield effects via Blink. The basic formula for this one is Blinker+Card=Pay off

Blinkers: Eerie Interlude Kaya, Ghost Assassin

Cards/Payoff: Grave Titan Grim Poppet Ishkanah, Grafwidow Karmic Guide Puppeteer Clique Rune-Scarred Demon Body Double

You can also add the following for these effects:

Anger With Anger in the yard, Grave Titan , Ishkanah, Grafwidow , and Kalitas, Traitor of Ghet become wincons via tokens, Necrotic Ooze if he gets 1/1 counters or win effects

Blink Effects on scarecrows or changelings while Reaper King is out results in Vindicate s

This is mostly about abusing Enter the Battlefield triggers, but is also a little easier to set up than blinking... while also being more flavorful but more vulnerable. The basic formula is Sac Outlet + Recur Engine + Card = Pay Off

Sac Outlet: Viscera Seer Phyrexean Alter Grimgrin, Corpse-Born Ashnods alter Yahenni, Undying Partisan Razaketh, the Foulblooded

Recur Engine: Journey to Eternity   Mikaeus, the Unhallowed + Grim Poppet / Plague Belcher Karmic Guide Grimoire of the Dead All Hallow's Eve Loyal Retainers Meren of Clan Nel Troth

Cards/Payoff: Feral Prowler Plague Belcher Grave Titan Grim Poppet Ishkanah, Grafwidow Karmic Guide Puppeteer Clique Rune-Scarred Demon Body Double

You can also add the following for these effects:

Blood Artist to make massive life gain, damage lost. Anger With Anger in the yard, Grave Titan , Ishkanah, Grafwidow , and Kalitas, Traitor of Ghet become wincons via tokens, Necrotic Ooze if he gets 1/1 counters or win effects

Recur effects on scarecrows or changelings while Reaper King is out result in Vindicate s

Scarecrone If you can get out Xenograph/ Conspiracy / Mirror Entity you can add this to the list of sac outlets.

Necrotic Ooze does some great utility in this deck, but also can rarely be a Win combo. Remember Buried Alive find a lot of ooze pieces for you to win. Here is the combo as well as cards to watch out for in the yard that ooze can take.

Win Combo: Grimgrin, Corpse-Born ,Phyrexian Alter, Ghoulcaller Gisa , Anger

Most "good" ooze winning combos require 2 cards, and while this deck has the first half of several of these ( Devoted Druid + Grim Poppet ) ( Bloodline Keeper  + Grimgrin, Corpse-Born ) it still can technically create a winning board state off these conditions:

  1. Ghoulcaller Gisa and Grimgrin, Corpse-Born is in the grave with a Phyrexian Altar out.
  2. Have out an effect to pump effect for them. So either make them scarecrows with Arcane Adaptation , Conspiracy , Xenograft and Reaper King or Mikaeus, the Unhallowed
  3. Sac something to give you 3 tokens, netting you 3 3/3 zombies, sac one to Phyrexian Altar and one to Grimgrin, Corpse-Born then repeat for infinite counters. If you manage to make em 4/4s you have infinite tokes too.

If you don't have the pump effect, its basically get a 2/2 token and a 1/1 counter. If you have Anger you likely win on the spot.

Useful Abilities:

Viscera Seer Mirror Entity Scarecrone Gilder Bairn Yahenni, Undying Partisan Ishkanah, Grafwidow Olivia Voldaren Kalitas, Traitor of Ghet Loyal Retainers Razaketh, the Foulblooded

Xenograft , Conspiracy , Mirror Entity These cards make everything you own into a scarecrow and sometimes a spider. This matters with the following cards:

Reaper King With these out, suddenly everything is a scarecrow. Which mean everything gets a pump by Reaper King, and also gets a buff AND blows something up on cast/recur/flicker

Kalitas, Tratior of Ghet Kalitas enters as a scarecrow, kills a creature, exiles it and gets a zombie scarecrow, rinse and repeat. With Blood Artist or Anger You win the game.

Ishkanah, Grafwidow Very rarely you will name spider, then just kill off players.

Scarecrone This now also turns into a sac outlet, with draw attached.

Viscera Seer , Protean Hulk , Karmic Guide , Mikaeus, the Unhallowed [, Plague Belcher , Body Double

Step 1: Have hulk die. Sac him, block with him, or you can use a scarecrow vindicate on him. Step 2: His trigger goes off, and you find Karmatic Guide, bringing back Hulk and Viscera Seer if you need a sac engine. Step 3: Sac Hulk again, this time find Mikaeus, the Unhallowed . Step 4: Sac Guide, and she will undying allowing you to get back Hulk. Sac Hulk for Plague Belcher , Putting a -1/-1 Counter on Guide and Belcher. Step 5 on: Sac Guide, hulk, and belcher as many times as you want to tutor anything, including all the combos listed above this for winning.

But What if something is already dead? No worries, that's what Body Double is for. She can do a really great Halloween Costume and be what ever is dead, until those things arent dead anymore.

But what if they are exiled? Yeah, at that point, Hulk for value.

There are too many cards that are on theme to play all of them. But over time I have created lists of them to keep track of in case I need a sort of effect. If you feel like youd like to add something to the deck feel free! Below I lumped them into overall effect groups

Edh really is the best way to express yourself in a game of magic. You really get to pour a lot of creativity into it and make the "avatar of you." I mean look... I'm a happy little pumpkin, and I get to use a pumpkin headed scarecrow as my commander. But sometimes a few extra touches go a long way. Heres how I make my games just a little more halloween.

Counters: While you could always use real candy, that way you can give them out during a game, you could always use sculpty and painted alternatives.

Personally I'm a fan of candy corn +1/+1 counters and spider -1/-1 counters

Here's other choices:

Halloween Counters:

https://www.etsy.com/listing/239002873/10-piece-small-tiny-halloween-button-mix?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=halloween acrylic&ref=sr_gallery_47

https://www.etsy.com/listing/237328092/50-pieces-acrylic-black-cat-charm-with?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=halloween acrylic&ref=sr_gallery_47

https://www.etsy.com/listing/199555198/12-pumpkin-beads-15mm-x-9mm-acrylic?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=halloween acrylic&ref=sr_gallery_10

https://www.etsy.com/listing/248778259/20pc-acrylic-skull-beads-halloween?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=halloween acrylic&ref=sr_gallery_3

https://www.etsy.com/listing/259539339/10-pcs-tiny-black-bats-acrylic-laser-cut?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=halloween acrylic&ref=sr_gallery_15

https://www.etsy.com/listing/186289023/cute-ghosts-cabochon-10-pcs-laser-cut?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=cabochon ghost&ref=sr_gallery_12

Candy Counters:

https://www.etsy.com/listing/62638820/colorful-candy-with-star-dots-cabochons?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=cabochon candy&ref=sr_gallery_22

https://www.etsy.com/listing/455534396/10pcs-chocolate-resin-chocolate-ball?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=cabochon candy&ref=sr_gallery_30

https://www.etsy.com/listing/197536240/jesse-james-buttons-6pc-rainbow-pops?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=cabochon lollipop&ref=sr_gallery_32

https://www.etsy.com/listing/197951475/12-candy-corn-34-decorative-cabochon-bow?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=cabochon candy corn&ref=sr_gallery_29

https://www.etsy.com/listing/169446209/4-3d-kawaii-chocolate-brown-candy-bar?ref=shop_home_active_11

https://www.etsy.com/listing/221198756/46mm-red-licorice-candy-cabochons-12?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=resin candy&ref=sr_gallery_23

Life Counters:

Theres no question here. Reaper King spindown dice from shadowmoor fat packs or the graveborn dice

Playmats:

I'm a big fan of inked playmats. I'm working on a halloween themed "boardgame" playmat right now to go with the halloween style. Pictures to come!

Another playmat I used prior to my board game mat is my "planeswalker" character. You can feel free to use it as well if you like it: https://i.imgur.com/NVqMjdq.jpg

Sleeves:

I personally prefer to double sleeve my cards, since I'll be using these cards forever. As such, my undersleeve is inked playmat sleeves with my "planeswalker" character. My over sleeves is kmc perfect fit clear matte.

Feel free to use these sleeves if you like: https://i.imgur.com/fOiwmfN.jpg

Alters and Tokens!

Sometimes a card will be important for the deck, but not look as "spooky" as it could. Take for example Expedition Map . Not very Halloween at all... But change a few markers to be candy shapes, and bam, you got a trick or treat map.

As I have my cards altered to fit the the theme I will post it up here for you all to use.

https://i.imgur.com/47NBbJW.jpg https://i.imgur.com/Fig799e.jpg https://i.imgur.com/h0eMVIz.jpg https://i.imgur.com/5LeJyTb.jpg https://i.imgur.com/TI9g2tw.jpg https://i.imgur.com/cDgEM5u.jpg https://i.imgur.com/5EjgDwj.jpg https://i.imgur.com/CFDxwT8.jpg https://i.imgur.com/4qCxIeB.jpg

Full Sheets to make double sided tokens: A1: http://imgur.com/VkT3Q3w A2: http://imgur.com/7Hm6suK B1: http://imgur.com/J5m6d1H B2: http://imgur.com/JRlEV2p

Oldest to Newest

  • Updated the decklist, cutting cute cards for better "good stuff" cards and tighter sac recur synergies. - Bogwitch Brew combo, Teysa, twilight shepherd, Debtors' Knell, and nim death mantle, garruk for Ishkanah, Grafwidow, Huntmaster of the Fells, Kaya, better lands
  • Added new flavor options, 1/1 counters, tokens, dice
  • Cartel Aristocrat was cut for Yahenni, Undying Partisan . Haste means it can kill an opponent right away with our destruction combos, and does lighten our mana colors. On the downside its 3 mana, and doesnt protect against exile, but we uptrade that for protection against wipes. Plus its a vampire so its more on theme. Aristocrat and Noxious Gearhulk added to the themed noted cards.
  • Geralf's Messenger replaced with Plauge Belcher. Same type, same price, easier to cast. Isn't as good with the blink effects, nor does it naturally combo with poppet, but it will trigger passively more often, and combos off with mikaeus for an insta win with a sac outlet.
  • Woodfall Primus and Havengul Lich cut for Protean Hulk and Body Double . Body Double basically does what lich does, but works better in a Protean Hulk situation too. Woodfalls destroy was redundant in a deck that reoccurs scarecrows, and hulk grabs those pieces easier, even if just for value.
  • Stuffy Doll and Huntmaster of the Fells   cut for Loyal Retainers and Meren of Clan Nel Toth . Meren has clearly become one of the best cards you can play plus sets you for a free recur every round at the worst. Loyal Retainers got a Mummy make over, so they finally fit the theme now, and thus is just a good all around card to add. Huntmaster is a token maker and one of the few wolves, but you never see the flip side, sorta defeating its fun purpose. Stuffy Doll doesnt really do much and is really high on the cmc, and doing both of these lowers the cost of the deck.
  • Replaced Hissing Quagmire for Cabal Coffers . I probably need mana for late game stuffs, and hissing while a dual land, isnt that awesome. Replaced Mind's Eye for necromancer. More spooky and more powerful.
  • Replaced Cairn Wanderer , Black Cat and Dark Petition for Crypt Ghast , Feral Prowler and Razaketh, the Foulblooded . I need more mana ramp than I do removal with a "meh" body. Black Cat gets upgraded to another black cat, this one helps more when searching for wins, and also pisses my friends off less. Razaketh is a little iffy and might get cut, but I dont run a lot of spells, and feel the need for more good sac engines.
  • Massive update to the primer. Made a few sections more reable, rewrote a bit, and added some sections on why to play this deck, and how to play it.
  • Vicious Shadows cut. Too expensive, never really worked out as a win con. Kaya, Ghost Assassin I LOVE this walker and her flavor... but her flicker isnt powerful enough, shes a bad enchantment. There were times that she slipped under the radar, but I should have power, not random happy accidents. Replaced with Grave Pact and Dictate of Ebebos. I needed more board control anyways, and honestly this deck plays like a bad (but fun) Meren deck anyways.
  • Added Arcane adaption, and cut Ghostway . Its a pretty odd swap, since Arcane adaption makes my dudes scarecrows, so flickering is better, but in a vaccum Adaption is better, where as Ghostway , with this current build, is only good when I have out a tribal effecting enchantment. We don't have enough enter the battle field effects or GOOD scarecrows to make the deck's flicker work great. I'll revise that when we go back to shadowmoor and actually get good changelings and scarecrows...
  • Adding Journey to Eternity   / Atzal, Cave of Eternity and Viscera Seer , Muldrotha, the Gravetide , taking out Cauldron of Souls , Sorin Markov , Dragonlair Spider These cards are all just better for the "good stuff theme" and make the sac recur effects more consistent and lowers the curve.
  • Luxury Suite and Morphic Pool Added and cutting Underground River and Sulfurous Springs . It hurts me to cut Devil in a hot spring... But these are just better mana. The whole deck is basically black with 4 splash colors, if it was true rainbow, I'd just use these whole cycle. Hope they add the enemy lands in the future. Bramble Sovereign Krav, the Unredeemed are on my watch list... I got a feeling I wont use Krav because I wont partner it... Though bramble is up for options.

(From me here, not Lantern)

https://magic.wizards.com/en/articles/archive/card-image-gallery/throne-eldraine

Now the new set that's out, Throne of Eldraine, adds in an entire world of mystical fantasy cards that could easily fit into this deck with no issue. That said, my top two favorites for this theme are Cauldron Familiar and Witch's Oven , though I am unsure how to make that an infinite combo without adding another card into this deck like Corridor Monitor , and even then what do I remove for them?

I am by no means the best deck builder out there, and if you check out my other decks on my profile you can see that I am not much of a "Competitive" EDH player, rather one who enjoys having a fun time playing the game. So, if there is any card that wasn't in Lantern's list and/or was in Eldraine/future sets that you would like to see in this deck, drop it down in the comments!

Removed Feral Prowler for Cauldron Familiar. Now we have an actual Black Cat, and it works with the infinite sac/recur combos in the deck for infinite life gain/loss!

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Casual

93% Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

56 - 0 Rares

14 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.06
Tokens Copy Clone, Emblem Arlinn Kord, Experience Token, Human 2/2 G, Spider 1/2 G, Spirit 1/1 C, Wolf 2/2 G, Zombie 2/2 B
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