After playing this style of deck for several weeks, I have found that it's biggest issue is an inability to draw cards. One massive benefit of this deck is its ability to generate a large amount of energy, and so the solution found in the center of those two circumstances is
Shielded Aether Thief
. While
Shielded Aether Thief
does not directly synergize with this deck, it does solve three major issues which have prevented themselves during gameplay: the aforementioned card issue, a weakness to creature based strategies, and a weakness to control strategies. It can be flashed in in response to control's oppressive nature and tendency to play instants, and it is a 0/4 body which effectively blocks any creature with 3 or less power. It functions particularly well against
Ahn-Crop Crasher
and its exert ability. actually
Another, but less significant, issue with this deck is its lack of a one drop. Cards which could have functioned well in this slot included
Hope of Ghirapur
,
Inventor's Goggles
,
Merchant's Dockhand
,
Pyramid of the Pantheon
, and
Thriving Turtle
. I went with
Thriving Turtle
because it fills a similar role to
Shielded Aether Thief
and synergizes with it. A turn one
Thriving Turtle
can be followed by a flashed in
Shielded Aether Thief
to draw a card on turn 3. I would like to hear opinions on the other one drop options though.
Metalwork Colossus
is in here as a one of because most of the time, you'll be able to cast it for 3 or less mana.
Old Spiel:This deck is based on Reckless PanInfinicon by Leatherankh. So, why would you want to splash black in this deck? There is really only one reason, and that is the great removal that it gives you access to. Just kidding! It's literally just so that you can get a body for one of your two drops in the form of
Contraband Kingpin
rather than playing Glassblower's Puzzleknot Access to black does allow us to run
Unlicensed Disintegration
in the side board though, so the removal wasn't a complete lie.
Now, onto the more significant (yet ultimately superficial) changes to the deck itself. You are going to be running two less lands. The reasoning behind this is that you'll be able to filter more consistently with
Contraband Kingpin
which will let you hit land drops while permitting space for more copies of
Cogworker's Puzzleknot
and/or
Servo Schematic
. This deck is running more
Cogworker's Puzzleknot
s than
Servo Schematic
s because you can't sacrifice the
Servo Schematic
for a Servo Token.
You'll be running one less artifact and three more creatures. This is partially due to the removal of Wandering Fumarole which I didn't want to use because rotation is coming for us all on September 28th, and I didn't feel like getting a playset that's soon to rotate out.
The sideboard will be running a different set of counterspells than the original in the form of 2
Metallic Rebuke
and 4 Negate. It is also going to pass up on Magma Spray in favor of
Padeem, Consul of Innovation
. This can change depending on your meta of course.
The four combos in this deck are Panharmonicon + Reckless Fireweaver
, Panharmonicon + Salivating Gremlins
, Decoction Module + Panharmonicon + Whirler Virtuoso
, and Contraband Kingpin + Panharmonicon
. For more info on those I highly recommend that you check out the original and more consistent deck here: Reckless PanInfinicon. That will describe the base of the deck well, and will give Leatherankh a well deserved view on that deck. Make sure to leave an upvote for it while you're there!
Updates:Removed two Negates from the sideboard. Swapped
Choked Estuary
for a
Mountain
. Added another Maverick Thopterist and
Whirler Virtuoso
. Removed
Contraband Kingpin
. Added another Servo Schematic. Added
Quicksmith Genius
to replace
Mirage Mirror
. Removed
Salivating Gremlins
to Mainboard
Harnessed Lightning
. Replaced Unlicensed Disintegration with
Harnessed Lightning
.