Cheap, fast and incredibly aggressive, and can be purchased for right around $30 on tcg. A very straightforward aggro deck, its not particularly hard to pilot but very fun to play, and packs quite a punch; so lets get into it, shall we?
Creatures:
Foundry Street Denizen- exactly the type of creature this deck wants to run. Cheap mana cost and gets rather nasty with ease, yes please.
Monastery Swiftspear- quick to establish itself into modern, and for a good reasom. Monastery swiftspear is truly an amazing one-drop. fast, and prowess lets her stay useful as the game goes on, i firmly believe she can be better than Goblin Guide in the right deck.
Lightning Berserker- with dash and firebreathing abilities, this guy is just full of useful features. You can keep dashing him in for 2 mana as a 2/1 for hasty hits, and he can really punch in with a lot of damage later in the game when you have more mana available. He also provides as a decent source of combat shenanigans. Overall theres just so much to like about this fierce lil dude, always welcome aboard the agro boat.
Goblin Wardriver
- battlecry is always a welcome ability in a deck like this. Your other creatures get big with ease, this guy provides a nice little bonus in punching power for everyone, not a bad deal.
Firefist Striker
- preventing one of your opponent's blockers can come in very handy, making them take a little more damage, and more importantly you're usually forcing them to block with a less-than-optimal blocker by taking their first choice out of the equation.
Noncreatures:
Lightning Bolt- this card needs no introduction. Fantastic source of damage, a card that can and should be (and almost always is),included in just about every deck that has access to red mana.
Dragon Fodder- very useful for the deck, provides two little critters with one card, gives you chump blockers if you need em, or welcome attackers if you don't. Makes your swiftspear a little bigger throughvher prowess, and helps your denizen out even more. Not to mention it provides great fuel for a Goblin Grenade, so once again theres a lot to like here. If you find you need more of these for whatever reason, you can throw in Krenko's Command in conjunction for even more goblin critter fun.
Hordeling Outburst
- a bigger Dragon Fodder, so refer to that description if you still need to know why its in the deck
Goblin Grenade- you're doing 5 damage for 1 mana, its always a great weapon to have in your deck. Can serve as a great finisher straight to the face, or helps you get rid of some of your opponents mightiest creatures if you really need to deal with em.
Madcap Skills gives your critters a harder punch, and provides pseudo evation, your opponent is almost never gonna want to throw 2 of their creatures at one of yours. If you feel you need something a little faster,
Brute Force
is a great alternative.
Outpost Siege- its a little slow, but its a very versatile card. The khans ability gives you limited but adequate card advantage, letting you play an extra card (and with the low mana cost of everything, you wont have much trouble paying for it). This adds a little extra steam to the deck when you need it, comes in very handy if the game runs longer than you wamt it to. The dragons ability, while not quite as quite as useful, can really help you out if youre playing an opponent that wont let you keep creatures on the board, it also synergizes well with Lightning Berserker's dash and Goblin Grenade's aditional cost.