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Enchantment (6)

Artifact (1)

Instant (5)

Sorcery (3)


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(Under Construction)

Pump heavy deck that utilizes strong one drops for fast wins.

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I want to start out saying I had not playtested this deck at all and I went in blind to this tournament.

I went 4-0 at my MNM:
American Control 2-1. I lost the first match due to mulliganing, and not having enough creatures to pump out. Second match I kept a risky Goblin Guide and a bunch of pump spells, managed to get it in. I finished the third game by resolving a Blood Moon on turn 3 or 4. It was funny, I had an Akroan Crusader and he was my last creature to play. I play him, the guy responds by bolting it. I respond with Brute Force gaining a bro, then he Path to Exile's it. I then realize that he can't path due to only having mountains. So he feigned ignorance of Blood Moon... Right after that he tries to crack his Scalding Tarn and again I have to remind him that he can't..

Hive Mind 2-1. I've never seen Hive Mind played before so I had no idea how to play against his deck. Lost the first match due to combo with Slaughter Pact. I boarded in Blood Moon but didn't get it second match. I just ran him down like the last round. Third match I resolved and Blood Moon and he scooped. That card is so awesome.

B/G Tron 2-0. I just went super fast both matches, he couldn't keep up. Madcap Skills says no problem to the one Wurmcoil Engine. (Maniacal laughter)

B/R Delver 2-1. This was the toughest match up for sure. I lost the first round because I only could conjure up 2 Goblin Guide's and then nothing but pumps and lands. I quickly finished the next two matches by racing hard. The last match he missed one land drop and I pulled a clutch Rouse the Mob to trample over the 1 damage needed on the opposing Monastery Swiftspear.

All in all the deck performed very very well with the great rips off the top to secure victories. I'm actually surprised I won with this deck but hey I'm happy with it.

I've thought about including some blue to gain access to Treasure Cruise but I'm not sure yet. Once I dump my hand out turn 3, I lose steam way to fast and need some card draw.

Comments

Date added 9 years
Last updated 9 years
Legality

This deck is not Modern legal.

Rarity (main - side)

0 - 1 Mythic Rares

4 - 3 Rares

15 - 5 Uncommons

23 - 6 Commons

Cards 60
Avg. CMC 1.21
Tokens Elemental 1/1 R
Folders Modern, Possible decks, Decks I like, Modern, Mono Red Burn, Enter the Infinite
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