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Looking for any advice or comments on the build above.

I've come come back to monored after poor performance in my Rb build. I've added some one drops so I'm able to go under people and get more damage in turns 1-4, then the plan is just birds and burn to close the game.

I went with more firedrinkers over cacklers because I think he has better late game potential and will probably look nicer in top deck mode (except against aggro where he should sided for weirds anyway). Also black removal seems much more prevalent in my meta than red at the moment, so I'm less worries about him getting burned out.

25 land for 4 stormbreaths as they're great vs players. Higher land count also enables burn and replay of Phoenix's in one turn which can be great.

Because of the land could the hammers are needed, and man these things really perform when your top decking your six or seventh land with no stormbreath in sight. They have saved me and taken over games many times and I wouldn't think of dropping them.

I've yet to test the Chandra's but I hear great things and they help deal with difficult to burn big blockers.

I've had great luck with pithing needles in the past, they're less to deal with planes walkers as my birds will do that, more reaper of the wilds, whip of Erebos, pack rats, thassa and other awkward stuff.

Act of treason and madcap are there mainly for stealing or dodging big reachers like arbor colossus or flyers like desecration demon.

Rod of ruin just seems like a hilarious way to deal with master of waves.

Suggestions

Updates Add

boros tokens (again) 1-0 win

This deck seems to be everywhere at the moment. it seems pretty susceptible to bad draws - if you burn out their pyromancer and they don't land assemble on turn 5, they really struggle. was looking for a stormbreath (or any flier) to close out the game, but a hasted reckoner was all i needed. Hammer performed well again, haste has become a lot more useful with the onedrops.

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

21 - 4 Rares

5 - 3 Uncommons

6 - 8 Commons

Cards 60
Avg. CMC 2.47
Tokens Enchantment Golem 3/3 C
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