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This is a red white aggro deck focusing on doing as much total damage as possible by turn four. With a good opening hand generally it wins by turn four. However, consistency has been something of an issue. Also, generally speaking if the deck doesn't win by turn four there is basically zero chance of winning. Basically greater consistency and/or a little more mid to late game power would be great.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

15 - 0 Rares

18 - 0 Uncommons

14 - 6 Commons

Cards 60
Avg. CMC 2.13
Tokens Soldier 1/1 R
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