The primary goal of this deck is to generate interesting and strange tokens. However, if your opponents wish to bother you, you have the capability and armaments to punish them for doing so.

The synergy starts when Spiny Starfish is played. With as much Island and Swamp in reserve, cast High Tide and Bubbling Muck to increase the amount of mana available. Follow with placing as many regeneration shields on Spiny Starfish as mana permits. Next, destroy with Rats of Rath generating a plethora of starfish tokens. Repeat as necessary.

End game would necessitate the use of Day of the Dragons in order to create a massive army of 5/5 flying dragons.

An alternative way to do this is through Wall of Kelp , High Tide, and Intruder Alarm.

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Date added 11 years
Last updated 8 years
Legality

This deck is Casual legal.

Rarity (main - side)

14 - 0 Rares

16 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 3.33
Tokens 0/1 U Creature Starfish, Dragon 5/5 R
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