Enough about me. Let's talk about the cards I have assembled here to take on the challenge of a mono-black eldrazi deck. I have tried to break down the deck into it's different sections, and talk about each card as much as possible, sometimes there are many interconnecting, small synergies that each card has with each other, so I will try and highlight those as much as possible where applicable. Some may have been missed, please, feel free to mention any missed interactions below in the comments, or, if you want to know more about a certain card choice, please let me know.
ELDRAZI
To begin with,
Artisan of Kozilek
when cast from our hand, provides a free reanimation to go along with a strong 10/9 body. Coupled with Annihilator 2, it also makes it a strong removal spell as well. If the opponent sacrifices creatures to the Annihilator trigger,
It That Betrays
brings them back from the dead. Vedalken Pariah wants you to sacrifice three tokens at instant speed so you can virtually wipe your opponent's board before your turn.
Some Eldrazi who offer us advantages over Board State, Card Draw, and Mana:
Breaker of Armies
is a big body who thrives in combat, clearing the way for our Eldrazi titans to deal big damage, or simply forcing opponents to block and lose their creatures. Having
It That Betrays
with it will again cause big swings in our favour, in fact when casting
Conduit of Ruin
, and gaining the card advantage from that card, the main target we want to tutor is
It That Betrays
the card is just that good.
Smothering Abomination
gives us lots of cards for sacrificing the many tokens we make.
Oblivion Sower
gives us advantage of another kind, allowing us gain extra lands by exiling our opponents library; paired with
Wasteland Strangler
, they can give a creature -3-3 at instant speed with
Whisper, Blood Liturgist
on the field, and Strangler in your graveyard.
Dread Defiler
does some really janky life loss shit over and over and over again with
Eternal Scourge
.
Distended Mindbender
does a bit of discard, and
Void Winnower
is a great little control unit, but
Kozilek, the Great Distortion
is a control package onto himself. By discarding cards, we also fuel the reanimation strategy via
Whisper, Blood Liturgist
, who brings back any creatures discarded to the void, ready to fight again. The Eldrazi titans in general are endgame stuff:
Ulamog, the Ceaseless Hunger
WILL win the game for you, and
Emrakul, the Promised End
does a pretty darn good job of getting close.
Tokens, tokens, tokens.
Sifter of Skulls
,
Blight Herder
, Carrier Thrull,
Pawn of Ulamog
, and
Dread Drone
not only give us tokens that produce mana for summoning our big boss creatures like
Endless One
, but also those tokens can be used for reanimation via Whisper.
Lastly, there are the big ender creatures who pack a big punch alongside the titans.
Desolation Twin
,
Void Winnower
,
Spawnsire of Ulamog
are all big creatures that smash your opponents for big life chunks. Swing big, smile big, have big fun.
Eldrazi Mimic
can copy them all, and make itself titanic-sized, especially if it copies one one of the Eldrazi titans.
CARD ADVANTAGE & GRAVEYARD
I've included these two together, because technically both sections perform the same function. They both offer card advantage, either by fuelling cards into my hand, or tossing them into the graveyard, where they can be reanimated via Whisper's ability. The graveyard is just as much a resource as your hand, it should always be treated as available, and having cards sitting there is a boon to you as much as the seven you have in hand.
Many of these are self explanatory:
Draw cards with
Baleful Force
,
Arguel's Blood Fast
,
Disciple of Bolas
and reap the benefits. These are the main draw power-cards in the deck. If
Baleful Force
dies, reanimate it.
Disciple of Bolas
alongside big Eldrazis is a value machine. Reanimate whenever you're short of magic.
Final Parting
is important for the tutoring for the graveyard.
Buried Alive
,
Corpse Churn
,
Liliana's Indignation
and
Stitcher's Supplier
also fill the graveyard. It's not hard to find them with the level of cards we draw.
Don't sleep or skimp on your draw effects. MTG is a game of resources, and whoever has the most controls the tempo of the game, and usually ends up winning. Making sure we always have another play, another strategy, or an answer in hand is key to piloting your way through a game of EDH.
RAMP & LAND
Again, this is another section that is pretty much self explanatory. Nothing is really worth focusing on in too much detail. Other than to say,
Bog Witch
,
Crypt Ghast
and
Nirkana Revenant
are your MVP's here. They are huge, huge juice to the strategy, and double mana is never nothing to smirk at, especially at such a low cost.
My land package presents a few questions for me. I do not play a huge amount of black in my decks, as a result, I don't know much about the different land packages that mono-black really wants to run. If you have any suggestions / recommendations for the lands I am running, please leave them in the comments below.
TOKENS AND OTHER STUFF TO REANIMATE
Abhorrent Overlord
is one of our favourite friends to recast, as he can provide great value over and over in producing 2-4 tokens for us consistently.
Baleful Force
is another good target, as is
Torgaar, Famine Incarnate
for punishing our friend's life totals over and over and over again.
A lot of our token creators double as Eldrazi summons, and the eldrazi tokens they create are terrific for performing multiple uses: they can block, they can be sacrificed to
Whisper, Blood Liturgist
and reanimate a titan, or
It That Betrays
, or they can used as mana to hard cast something we want to hard cast like
Conduit of Ruin
.
Pawn of Ulamog
, if he sticks around long enough, can give us immense value for his cost.
Sifter of Skulls
and
Spawnsire of Ulamog
are our two main Eldrazi token creators. Reanimating
Dread Drone
for repeated Eldrazi tokens isn't a bad move either.
Corpsehatch
kills a creature and gives us tokens. Awesome.
REMOVAL
Bane of Bala Ged
is terrible for your friends, and
Bearer of Silence
makes your friends need to sacrifice.
Gruesome Slaughter
makes sense with so many big, colourless creatures running around, and there's no fight effect, so you needn't worry about losing any.
Bontu's Last Reckoning
helps you catch up considerably, don't worry about the untap thing, you'll usually cast it lat game with plenty of mana available.
Mutilate
is practically prerequisite with all the swamps we play.
Never / Return
is a good 2-for-1 and for the mid-late game,
Finale of Eternity
,
In Garruk's Wake
, and
Deadly Tempest
do a good job against creature heavy decks. We gain so much mana, that casting is not an issue