Make it 4 Signal Pest then that will be ok bro btw my brother is your friend wiemer but ok +1
May 8, 2012 7:31 a.m.
Bye and if you want to live a message send it to my raise from the dead
May 8, 2012 7:35 a.m.
metalmagic says... #4
The next thing I want to do is get just a slight bit of draw power in here. I want to take out 2x Goblin Grenade to add in 1 each of Dangerous Wager and Faithless Looting since I really dislike both in multiples. I already sacrifice my creatures enough to my own effects, and I think cutting down on that may help a little. What do you guys think? I know this is an all-in deck, but I would like to have SOME reach after I dump my hand.
May 23, 2012 2:52 a.m.
FallenDefender says... #5
Have you considered throwing in 2 Reforge the Soul ? That seems to work well in every RDW deck I play.
May 28, 2012 3:50 a.m.
metalmagic says... #6
Hmm, I forgot about that card. It will definitely be considered! It just seems hard to cast if I don't cast it for its Miracle cost, and the 2 Burn at the Stake I have in here for the moment are already pushing my mana limits, haha. I may swap them out if BatS doesn't end up working too well. Thanks!
May 28, 2012 3:57 a.m.
FallenDefender says... #7
Just throwing out some ideas here if I were fighting this deck, what I would use against it. Do you have answers for Terminus ? I feel that this card, or any sweeper would seriously put this deck back quite a bit. Also there is every red deck's favorite card Witchbane Orb that is absolutely awful against straight damage spells. I feel that those two cards will be bad to fight against. Also, if you draw your chancellor's in the opening hand, you have your goblins yes, but now your hand is partially filled up with seven drops.
June 3, 2012 2:55 p.m.
FallenDefender says... #8
Also, you don't have enough artifacts to make Kuldotha Rebirth worth it.
June 3, 2012 2:56 p.m.
metalmagic says... #9
Well nobody plays Witchbane Orb competitively, so I should be good on that. And with the sweepers, I should be dealing so much damage very quickly that they become barely relevant. Infernal Plunge and Battle Hymn are there to help cast the Chancellor's from my hand, and the Goblins produced by them are one of the key parts for the fastest possible starts this deck can have.
I know I need a few more artifacts. I'll work on getting up to 12ish soon, if I can remember.
June 3, 2012 8:20 p.m.
Burn at the Stake IS a late game card, but it relies on having creatures out. Your game plan is to win before the board is swept, and Burn relies on it being intact when it's played. I use Brimstone Volley as a finisher, as it's much easier to slide in 5 damage late game using that or goblin grenade.
The main difference where our decks differ is the Chancellor. While he does give you a hasty goblin and makes for crazy turn ones, it takes up room in your hand until you can cast him, and takes up room in your deck for mana spells. I prefer Hellrider, as it pushes more reliably towards the 'win by turn four plan' and gives amazing Plunge draws. This also frees up slots from mana spells, which I occupy with Ruthless Invasion, a card that also makes wins more reliable by busting your creatures through on turn three/four and helping ensure a kill before Day or Black Sun, our two biggest enemies (besides Whipflare/Slagstorm , which we don't stand a chance against).
+1 Thanks for another well-crafted take on the build! Take a look at my list and see if you can help me make the artifacts work. http://tappedout.net/mtg-decks/gdw-goblin-deck-wins-1/
June 5, 2012 2:27 a.m.
metalmagic says... #11
Huh. Hellrider is a good guy. I have a bunch of changes in mind right now, although I think I am going to leave in the Chancellors. That's the main reason this deck is unique, and I like the thought of being able to cast them super early for cheap. Maybe you'll like the changes!
June 6, 2012 2:49 p.m.
I like the look of this deck, it looks fun and different. Spikeshot Elder kind of bothers me, though, it seems a little... clunky. Granted, you know how effective he is more than I do, but it seems like his ability can only be used at so narrow a time and costs 3 to use. Then again, he is a one-drop Goblin.
June 6, 2012 7:31 p.m.
metalmagic says... #13
Yes, he is a one-drop Goblin, and that's the main thing. When you DO get to use his effect, it's usually pretty beneficial. You get to deal extra damage and prevent yourself from overextending since you have alternate sources of damage. If you're stuck on two land, well good luck haha. I have Battle Hymn ed to use his ability for some much needed damage. There is plenty of boost in the form of 8 Battlecry creatures and 4 Goblin Chieftain s, so you'll usually be pinging for 2-3 minimum, maybe 4 if you get a great draw.
Unfortunately Innistrad is a plane where no Goblins exist, so this deck heavily relies on Mirrodin cards to keep it afloat. The options for Goblins from it still aren't that great, as most of the good ones (Goblin Guide , Warren Instigator , Goblin Ruinblaster , others) rotated out with Zendikar :/
I actually built this tonight, finally, and I am liking it so far. I've only playtested against the 5-color Planeschase deck and gone 2-0 thus far, but that deck has like a billion cascade cards so he swarms as fast as I do. 2 Bloodbraid Elf s in a precon is ridiculous. I'm sorry. If you like Red, I'd suggest building this or something similar and tweaking it to your play-style! This is a really fun and sometimes explosive list.
June 7, 2012 3:12 a.m.
dont worry bru, m13 is speculated to have a goblin legend and some support =)
June 7, 2012 3:19 a.m.
metalmagic says... #15
I hope so. I assume it would since Krenk's whatever the hell has a specific name and is a Dragon Fodder remake. I hope they reprint Goblin Assault !
lorddax says... #1
Now to be fair the brews I was testing against were only for an hour or two after purchasing the singles and vs homebrew variations, so like you said not great data but enough to see a glimmer.
In the Delver matchup(from my brief testing) you really need to stay on tempo and ahead in race so you can go for the win before a Geist drops, so a Mana Leak really throws the deck off which makes me look towards, Cavern of Souls which seems positioned to warp the format possibly.
What worries me about the refueling is that from my initial napkin math theres a chance thats a bit more than comfortable to hit non optimal cards off Dangerous Wager with 20 cards that require something else to be in play. The problem being it can't be quickly discounted because of the possibility of Memnite or Mox Opal + Kuldotha Rebirth and some of the other combos. It seems like it would need testing to see how it fares and what are the best times to refuel especially when considering t4 wipe effects if the opp gets in some blocks.
When talking about the sideboard, some players around me watching the matches found the concept interesting but noticed that without things sticking to the field the deck dives heavily in power, which siding in control would effectively stall the deck once the explosive supirise effect is negated going into game 2. With having to give up board state for our 3 sorceries more counters on the other side of the board is very dangerous as Cavern won't protect Grenade, Rebirth or Plunge. So the sideboard needs to totally shift the deck so they side the wrong cards or make the deck even more punishing.
Are we looking at cards closer to the stalwart RDW Stromkirk Noble, Stormblood Berserker, Chandra's Pheonix & Hellrider;swapping the dependent cards for burn to the dome; or something so vastly different it throws their whole plan off?
April 30, 2012 6:06 p.m.