Release all your fears to me.

Standard goodjazz

SCORE: 22 | 28 COMMENTS | 4373 VIEWS | IN 11 FOLDERS


Age says... #1

no you can't. legendary rule. you can only have one on board.

January 25, 2015 4:08 p.m.

goodjazz says... #2

Wow playtested some games already and never read the card properly. :'( Thanks though.

January 25, 2015 4:26 p.m.

Age says... #3

no worries. would be cool though :P

January 25, 2015 4:31 p.m.

kevin105008 says... #4

I looked at this deck, and I see very few win conditions. All that you have is Silumgar, the Drifting Death, and Ashiok, Nightmare Weaver. I would recommend removing the Perilous Vaults, and adding in 2 Prognostic Sphinx for added scry and win power. With Crux of Fate being introduced, Perilous Vault is no longer needed as a sweeper. You could move them to side board against Sidisi Whip, but I don't see a place for them in new standard.

January 29, 2015 8:36 a.m.

goodjazz says... #5

Thanks kevin105008 for your contructive criticism. Concerning the winconditions it is so, that in control decks you have to go with very few winconditions. In the last Pro Tour there were 2 different u/b control decks who made it to the top. One had 4 Prognostic Sphinx as only winconditions, the other had only 2 Pearl Lake Ancient. That is because if you want to take control of the game you need to have answers to everything. If I start the game with Ashiok, a Sphinx and Silumgar in my hand I have an easy mulligan since it is like only having 4 cards in my hand (ok ashiok counts as a half one being able to get dropped at turn 3). The only matchup where I want to get more wincons is against another control deck, because I fear he might counter one or the other. In that case I board in Pearl Lake Ancient who can't be countered and is truely "hexproof"/"indestructable" with it's fourth ability. The reason I decided against Prognostic Sphinx is that it gives a target for my opponents removals (tap it and make me discard), that are dead cards in hand otherwise and that I rely prety much on Crux of Fate, wich doesn't do well in combination with the sphinx.

I mainboarded Perilous Vault because I want to have 6 boardwipes. If I could play another 2 copies of Crux of Fate I'd probably do it but I have to take the vault. On the other side it also has the advantage to deal with indestructable stuff and all noncreature permanents (like planeswalkers, whips, enchantments of any kind). Against very slow decks I can easily board it out after game one. I don't think it will hurt me to draw it early. It also buys time if I drop it, my opponent is unlikely to drop anything else, which gives me time to draw into the nessesary answers before blowing up everything on board.

January 29, 2015 8:58 a.m.

FrostyMarvin says... #6

Interpret the Signs seems iffy. I know some winning decks have run it, but it's going to be 6 mana sorcery draw 3 fairly often, live the dream and hit a Dig Through Time though keeps folks interested in it.

In terms of planeswalkers, Ashiok, Nightmare Weaver seems very situational, but for 3 mana, she can do quite a bit. 8 mana is a lot, but Ugin, the Spirit Dragon seems to be a more natural control choice. A board wipe the turn she comes down and then you pick off everything else after that. Maybe a 1-off.

January 29, 2015 9:10 a.m.

goodjazz says... #7

Hi FrostyMarvin,

Interpret the Signs is actually a card I'm not totaly sure about yet. In playtesting it got sryed away a lot, and I actually played it 4 times by now. 3 times I did hit the dig and 1 time I had 3 lands to scry. I think Jace's Ingenuity might be the more relyable card because of it's instant speed that I apreciate a lot.

I think you are right about Ugin, the Spirit Dragon and Ashiok, Nightmare Weaver. I never realized that Ugin enters the battlefield with 7 loyalty counters on it, making his "-X" super effecient. Maybe I have to rob a bank and buy 2 copies of ugin. xD

January 29, 2015 9:21 a.m.

kevin105008 says... #8

Ugin, the Spirit Dragon makes a good replacement for Perilous Vault, as his -x does not exile him, unlike vault's ability, which exiles itself and all your win conditions. Ugin at least leaves himself, and his +2 can win your game on a clean board.

January 29, 2015 11:13 a.m.

kevin105008 says... #9

I can see where your coming with the indestructible. In a world with Fleecemane Lion, there needs to be a answer, which in my opinion, is Ugin, the Spirit Dragon.

January 29, 2015 11:15 a.m.

Hjaltrohir says... #10

I would add in another Ashiok, Nightmare Weaver or two as it is really good in UB control.

January 31, 2015 9:39 a.m.

goodjazz says... #11

@kevin105008: I see your point and I added Ugin, the Spirit Dragon. But I kept the vaults. In this format I think we need to be fast. We can play Perilous Vault on turn 4 and use it on turn 5. At that point we most likely don't have any winconditions on the board. In the later stages of the game Ugin is definately the better choice but beeing past turn 8 things look quite well for me. My weakness is the earlygame which get's supportet by the vault. In the lategame I'm in control of the game most of the time anyway and have good chances to find Ugin with Dig Through Time.

@awesomeguy37: Adding more copies of Ashiok, Nightmare Weaver would be fine if it would not require throwing out other cards. I think having 4 slots for winconditions is the maximum in a control deck like this, thus I could only replace Ugin, the Spirit Dragon or Silumgar, the Drifting Death. But I like both of them and want to keep them. Throwing out "control cards" would hurt the deck I think.

January 31, 2015 10:24 a.m.

HolyFalcon says... #12

Am I the only one to notice the messed up land base?

January 31, 2015 3:37 p.m.

goodjazz says... #13

First to mention at least. What's the mess exactly?

January 31, 2015 4:59 p.m.

HolyFalcon says... #14

All of the dual lands and fetches. This deck only needs Deltas and Dismal Backwaters, as well as the blue/black temple and swamps and islands.

January 31, 2015 6:03 p.m.

goodjazz says... #15

My idea when picking the landbase was to improve my graveyard (fetches and Evolving Wilds) to Dig Through Time faster and to use additional temples to make up for the 26 lands, which aren't a lot compared to the 27-28 that most pros use right now. That way I can sry into landdrops at the start of the game by srying away nonland cards as long as I lack of mana. The Radiant Fountain make up for the 2 Thoughtseize to keep my deck +-0 life and are extra valuable if I board in the Pearl Lake Ancient. Your point seems to be the deckspeed/lifeloss due to additional temples/fetchlands. I think the mana base itselfe maks up for that pretty good. Looking at pro decks the only top8 deck in the last pro tour played 4 offcolour fetchlands and 2 ofcolour temples. I think to take your argument serious I might need a little more analysis of the entire topic than what you just gave me.

January 31, 2015 6:56 p.m.

HolyFalcon says... #16

Oh, theyre there for delve. Just realized that. In that case, never mind.

January 31, 2015 7:03 p.m.

DiEaBoLiK says... #17

a bunch of people were playing this at my LGS last week. All of them ended up with ties. Slow magic is back, lol.

February 4, 2015 10:57 a.m.

Klipeda says... #19

Cool deck, +1

But the inner lore focused myself really wants to point out that Ashiok, Nightmare Weaver is technically meant to be genderless. But that's none of my business.

February 11, 2015 3:21 p.m.

muppetpastor says... #20

-2 Ashiok, Nightmare Weaver+1 Thoughtseize+1 Murderous Cut

I can't think of any situation where I would rather have Ashiok, Nightmare Weaver in my hand in game one than Thoughtseize or Murderous Cut

The only exception is the mirror matchup. Then, though, it is only worth running it mainboard if the majority of matchups at your LGS are the mirror matchup. If that is the case, may god have mercy on your soul.

Case in point: Last Friday I ran my version of this deck [deck:land-and-disease]. I had one mirror matchup, and it was the only game I lost all night. Round 1 lasted the whole match time and he won because he had two Ashiok, Nightmare Weaver mainboard and milled out a lot of my answers, leaving me at 2 cards after 50 minutes with nothing left to work with. However, that was the only match I lost that night. I went 4 - 1 besides that and placed top 4. Meanwhile, the mirror matchup player I lost to didn't even make top 8.

-1 Silumgar, the Drifting Death+1 Pearl Lake Ancient

Pearl Lake Ancient > Silumgar, the Drifting Death

The extra lifegain from returning Radiant Fountain to your hand and playing it again, or the extra scry from doing the same with Temple of Deceit + the ability to do it at any time including during their turn to re-play it untapped or to surprise block just outshines Silumgar, the Drifting Death by miles.

February 23, 2015 6:22 p.m.

i was wondering if someone here could critique my esper standard deckpost DTK Esper standard, im really new to cotrol because i normally play aggro

March 7, 2015 6:23 p.m.

i dont really get why you splashed red, green and white though

March 7, 2015 6:25 p.m.

goodjazz says... #23

The offcolour temples are only for scrying. The fetchlands for graveyard filling and deckthinning (if I play a fetchland, I draw 2 cards from my libary (fetchland and land), increasing the chance of drawing the card that I need (except that is a mana though))

March 7, 2015 6:55 p.m.

Gabtuls says... #24

I would consider dropping a few of your multi lands and adding more Swamp and Island in. You currently have 7 basic land, and 5 fetch lands ... that means as soon as you drop 3 basics from your hand one of the fetch lands are now useless... I know the game has to go quite long for this to be a factor, but it is definitely a possibility, especially with only 3 Swamp and one Bloodstained Mire if you already grabbed the others this card will just sit and do nothing for you.

March 11, 2015 12:52 p.m.

goodjazz says... #25

Hey Gabtuls,

thx for your comment. I think 7 basic lands is quite a lot. I startet out with 4 fetchlands and 4 basic lands, that led to some trouble. But now I also have Urborg, Tomb of Yawgmoth in play, which makes swamps out of fetchlands. Since I hope not to drop any basiclands (only fetch them) I take the risk of running some dead fetchlands every once in a while. Just love my scry too much. :)

March 12, 2015 5:19 a.m.

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