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Remember what I did last extra turn?

Modern*

littlebarnowl


This is a deck I'm still making so it'd be good to have some advice but I'm aiming to make deck control until I reach board control by taking extra turns and tapping opponents creatures. I'll use 4xThassa, God of the Seas for deck control and 4xMedomai the Agelesses and Icy Blasts for board control. The biggest problem with this is if my creatures get taken while I'm attacking or when my things enter the battlefield (i.e. Cancel, Aetherspouts). So enter, white! My white side of the deck is to defend the deck, I'll use 4xGrand Abolishers, 4xArchangel of Thune alongside her trusted Soul Warden. Why Soul Warden? Soul Warden and Archangel of Thune are true stars together, Archangel of Thune enters the battlefield triggering Soul Wardens ability which will then trigger Archangel of Thunes ability putting a 1/1 counter on each creature you control and gaining you a life. And heck, I'll throw in Daxos of Meletis to piss some people off. but I'm still going to need to make my Medomai unblockable so It'd be cool to have some suggestions on whether I should throw in anything like Hot Soup. This deck also probably needs some ramp. Check the maybeboard, Venser's Journal should cover up too many legendarys. Is Venser worth it? Will Taimyo help? Please reccomend good scry and draw cards.

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After some playtesting, I was wondering if devotion to blue for Thassas sake is worth it (probably). Also, I probably don't need the soul warden and it's becoming a sad waste of space. *removed Sanctum Plowbeast and replaced with Jhessian Bamgiver

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Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

23 - 0 Mythic Rares

10 - 0 Rares

3 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.69
Tokens Emblem Elspeth, Knight-Errant, Emblem Tamiyo, the Moon Sage, Emblem Venser, the Sojourner, Soldier 1/1 W
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