There are a couple of amazing combos in this deck. I will go over each card to show its synergies that make this deck the monster that it is.
Why Sphere of Safety is INCREDIBLY under rated...In most cases Ghostly Prison is a better card that Sphere of Safety. However, that is not the case in this deck because nearly every card you play is an enchantment, it is reasonable to have 5-6 enchantments on the field by turn 7. Your opponent has to pay 5 mana if wants to attack. Now, what about the past 7 turns? Well, it is likely you drew at least 2 removal cards. You can remove two of your opponents greatest threats in that time. If you played correctly, you should only have two turns to take damage from your opponents creatures keeping in mind that you removed the greatest threats so it is likely that they are to only deal at max 4 damage. Due to the amount of draw in the deck, you will out tax him more mana then he has in his deck by on average turn 9. Even sooner if you get two Sphere of Safety as he would have to pay 10 mana to attack you with only 5 enchantments on the field.
Monastery Siege and the ultimate surprise!Monastery Siege by itself is already a good card. Getting some protection for your enchantments and the draw discard can both be advantages. However, it is one of the ultimate players of this deck. The Khans effect is the one where are after as there are a couple ways you can make combos with Khans. The biggest one is Monastery Siege + Open the Vaults
. Pretty obvious, but Open the Vaults already adds the ability to mass regenerate destroyed cards turns later, but technically with this, you can count the monastery siege discard as an additional draw. This is the ULTIMATE surprise your opponent has been waiting for. Your mana enchantments that have been destroyed or discarded all enter the battlefield at once! This almost always results in victory. Another powerful combo is Monastery Siege + Starfield of Nyx
with another way to return enchantments from the graveyard, you can discard expensive enchantments without worry. Its almost better to discard them, you can avoid there mana cost this way. The last one being Monastery Siege and Gisela, the Broken Blade you can discard Gisela, the Broken Blade and then return her to the battlefield when you play Bruna, the Fading Light. This also means you can discard an angel card of your choosing as long as you don't discard Bruna, the Fading Light. If you do not yet have Greater Auramancy on the field, feel free to make use of Dragons in the right situations.
Volition Reins Its a pretty good card but its in the deck for the amazing combo of Starfield of Nyx + Volition Reins
. In the off chance you dont understand, you basically cast this on a permanent your opponent controls in the late game. Afterwords you attack with there own card and hopefully get them to destroy it. Then at the beginning of your next upkeep use Starfield of Nyx to return it to the battlefield and do it again. Keep doing that until your opponent is out of creatures and you win the game.
Luminarch AscensionIt is a win condition on its own. Unless removed playing this usually means victory keep in mind though you may draw significant aggro. The taxing/removal nature of this deck makes this card spectacular (as if it wasn't already).
Mesa Enchantress Nearly Every time you play a non-land card you draw one. This assists with the amount of removal we play and helps with late game.
Greater Auramancy CANT TOUCH DIS!
Avacyn, Angel of Hope helps us protect our enchantment/creatures from creature based board wipes out when we play Starfield of Nyx.
Endless Horizons Do you want to play mana every turn? THEN BUY THIS CARD! Just take great care so that this don't get countered. That would be BAD!