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Researchers of Victory

Modern Budget WU (Azorius)

Calgar


Sideboard

Creature (2)

Enchantment (3)

Instant (4)

Sorcery (2)


Maybeboard


The way of play of this deck is very obvious: just summon one creature, enchant it as much as possible/you want, attack, do the same with another creature, win.

The only serious problem I have are cheap removal spells (Path to Exile) or opponent destroying enchantments before my attack. Actually, I have posted thread on forum with the same topic, so I will (with your excuse) quote myself:

"Kor Spiritdancer can be in 3rd turn something like 9/11 with totem armor, so anything I fear are these removal spells or second-turn counters, which both we can see in Modern quite often."

So, If you know any way to deal with this threads, any suggestion would be really appreciated.

Of course I would be glad for knowing any other problems which you will discover.

Oh, and I have nearly forgotten: Teferi, Mage of Zhalfir and Arcanis the Omnipotent are included because I have them, I think that they don't much harm the flow, in fact they even won me a game a few times.

Thanks for reading and visiting.

P.S.: And do please excuse my english, I am not a native speaker. :)

P.P.S: And if you like, don't forget to +1. :))

Suggestions

Updates Add

I have removed:

2x Simic Guildmage 1x Arcanis the Omnipotent 1x Teferi, Mage of Zhalfir 2x Curiosity

and added:

2x Spirit Mantle 2x Slippery Bogle 2x Turn Aside

Now I shall do some playtests and report back within few days.

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

12 - 2 Rares

21 - 4 Uncommons

6 - 5 Commons

Cards 60
Avg. CMC 2.36
Tokens Griffin 2/2 W
Folders Kick-ass Tri-color Decks
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