More Combo. More Power. Torrential Gearhulk fueling an Aetherflux Reservoir.
"The life total progression is as follows: 1, 3, 6, 10, 15, 21, 28, 36, 45, etc. Generally, if you start the turn with Aetherflux Reservoir on the battlefield and cast N spells, then youll gain N(N+1)/2 life."
--Channel Fireball(http://www.channelfireball.com/articles/storming-off-with-aetherflux-reservoir-in-standard/)
This deck is a little different from any of the other lists I've seen in that it doesn't focus on dropping and bouncing low cost artifacts. Instead it's aiming to combo out on the super awesome Torrential Gearhulk.
The game plan is pretty simple:
Turns 1-3:
Play Glint-Nest Crane or Reflector Mage blocking and bouncing to durdle and buy time.
Turn 4-5:
Ramp with
Wild Wanderer
and durdle with bounces. Use
Grapple with the Past
to look for gearhulks and fill the yard
Turn 6/7:
Drop the Gearhulk EOT, in the best case scenario, use him to hit a
Grapple with the Past
or Glimmer of Genius.
Turn 8+:
Burn out spells from hand and chain bounce the hulk.
The key is setting up the ability to cast 8 spells for 36 life. (while at 15+ Life)
If you have 2 Aetherflux Reservoir or 1 and 1 Panharmonicon, you need 6 spells. (while at 9+ Life)
3 Reservoirs is 5 Spells (while at 9+ Life)
It's also important to remember that every bounce spell in hand will trigger twice. (once on cast, and once again when it's in the yard.)
In a lot of cases, the safest bet seems to be to ramp to 10-11 mana and then combo out, since your opponent will have a harder time dealing with the reservoir if you have the mana to cast hulk in response.