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Maybeboard


This is an enchantment based control deck. The strategy is relatively straightforward; sit back and build your fort! Slowly keeping everyone else down, suppressing them limb by limb. Denying them from building a board all the while not really making yourself a real threat.

Sooner or later, your stranglehold will be too overwhelming and tight to escape and before your opponents realize what really happened, you wring their necks off!

First off, I know the win-cons in this deck are very inefficient. That's because I don't enjoy winning by infinite combos. It's a choice, just not necessarily a good one.


Here's a link to a Zur-version I made, just because Zur. And here's one to my ICE deck, haha.


Things I just won't do: Add more counterspells. I don't enjoy playing counterspell control, the only reason I'm even playing counterspells in this deck is because they're kinda a necessary evil. But I'll happily add better counterspells.

I recently cleared up the maybe-board and added all cards that I don't own to this deck-list; Maybe Cards for Oloro EDH


I know that things like Humility/Guile + Dovescape, Vizkopa Guildmage/Sanguine Bond + Exquisite Blood, Test of Endurance, Felidar Sovereign, Counterbalancefoil + Sensei's Divining Topfoil/Tutors and Zur's Weirding are extremely powerful in a deck like this, I'm just not sure if I want to play because of the low interaction they have. Regardless, recommend evil stuff like that if you want! I'll happily consider whatever tip I get!


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Casual

94% Competitive

Date added 10 years
Last updated 4 weeks
Exclude colors RG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

58 - 0 Rares

17 - 0 Uncommons

7 - 10 Commons

Cards 100
Avg. CMC 3.36
Tokens Emblem Elspeth, Sun's Champion, Shapeshifter 3/2 C, Soldier 1/1 W, Spirit 1/1 C, Treasure, Zombie 2/2 B
Folders 1. EDH, Tabletop Games
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