Yesterday was better than today- the Locket says so.
Return to Yesterday is a deck that came about because I got ahold of three Locket of Yesterday. A little work afterwards and one of my rare bits of single-card buying, and I had plenty of Lockets to go around, and the really inexpensive cards that make this deck hilarous. The deck does tend to run a little slow, so it lends itself better to multiplayer games.
The core, of course, is the
Locket of Yesterdays
- but from there things rapidly spiral out of control. Using Faithless Looting
+
Locket of Yesterdays
and bolstering it further with Dangerous Wager
+
Locket of Yesterdays
, the deck gets things rolling by pitching high-cost cards into the graveyard in exchange for fresh cards. Nivix Guildmage lends a hand as well, though only carefully- he's a bit fragile.
With a little time, Goblin Electromancer
+
Locket of Yesterdays
can cut costs drastically- allowing
Sift
,
Library of Lat-Nam
and
Thassa's Bounty
to increase the rate of deck-sifting. Blast of Genius gets more cards into hand and starts acting mean, dishing out damage as well.
Explosive Impact
+
Locket of Yesterdays
and Boulderfall
+
Locket of Yesterdays
start coming into play at this point, wiping out dangerous creatures and dealing further damage to opponents.
Once two Oona's Grace hit the graveyard, Retracing becomes a matter of discarding a land and providing one blue mana (since
Locket of Yesterdays
and similar effects cut casting costs for spells cast from places other than the hand)- and
Burning Vengeance
should be in play to make a hazard of itself as well- and then set up the kill turn.
With a graveyard full of massively discounted spells in threes and fours, Locket of Yesterdays
+
Past in Flames
sets the world alight with huge chunks of the graveyard being recast. If that's not enough, this can be topped off with Grapeshot for a huge storm of final 'plinks'. Especially effective when Infuse
+
Izzet Boilerworks
go together, as a Locketed Infuse costs one blue and untaps the two-mana land.
The sideboard for the deck contains some fun alternatives-
Swirling Sandstorm
is easy to trigger with all the deck sifting to wipe out large numbers of creatures (usually from token decks),
Flurry of Horns
provides creatures instead of raw damage, and there's a spare
Dangerous Wager
. If artifact destruction becomes worrying, a pair of
Reconstruction
can be sideboarded in, and the Mercurial Chemister provides an interesting utility and alternative to the Nivix mage. Finally, for when more damage is absolutely needed, a playset of
Ignite Memories
sits in the sideboard- they make a devastating alternative to Grapeshot, particularly if all of them are subbed in for the lighter Storm spell.
This is a 'Sleeved' deck- meaning it's in more or less it's final form. I am not looking for cards to add to or substitute into it, but when I get more cards, I will look at them for things that fit.
My budget for cards is, essentially, nonextant. I very rarely buy singles (less than ten times so far in about twenty years of playing Magic), and usually prefer to see what I can come up with using the booster packs I buy.