Control the Treasure-Control
Standard*
SCORE: 38 | 64 COMMENTS | 5148 VIEWS | IN 12 FOLDERS
Testing-new Meta —Feb. 2, 2018
Removed Costly Plunder x3 to provide earlier card advantage we replaced it and 1 Spell Swindle with 2 copies of Search for Azcanta Flip and 2 copies of Metalspinner's Puzzleknot
ive been working on something too, and i tend to agree with you on the Torment of Hailfire and Costly Plunder part. Check out my White/black version. Orzov Budget Treasures
January 28, 2018 5:39 p.m.
I think people tend to look at Torment of Hailfire as a very expensive addition to the deck, only being viable if you can put tons of manna behind it, but they forget you can technically cast it for 3 manna as well(i wouldnt, but its a thing you can do so how expensive it is is based on how much you want it to do) I dont like the idea of a dead card being in my hand until turn 10 and then going all in on it. Sure thats a thing you can do as well, but you can also do anything in between. i just put the full playset in my deck as i want freedom to play it when i see an opportune, non lethal time to play it in.
January 28, 2018 5:44 p.m.
We totally tried this i before in this deck when I started brewing with my friend. He ran 4 Spell Swindle & 4 Torment of Hailfire. It wasnt the only differences, but eventually we went to 2 ToH. With the new setup and dropping the Marionette wincon, what would you drop for 2 more ToH?
January 28, 2018 7:04 p.m.
The card draw is kind of hard to give up completely. I do want to try 4 Costly Plunder for the extra 2 metalshaper puzzleknot.For the card slot though, I feel like it weakens the deck instead of strengthening it.
How about 1x treasure map, For 1 torment? Making it a 3 of
January 28, 2018 7:19 p.m.
treasure map is a little slow to have a 3 of with. i think metalspinners is fine. costly plunder give you the cards faster true, but it doesnt actually give you anything to sack. the second cast on metalspinners is a little expensive though, but sometimes you must. at the very least you can sack it to costly plunder.
if your treasure production falls apart without treasure map however, i would add a third copy.
January 28, 2018 7:53 p.m.
The testing I have done today, Treasure Map was Abradeed within 1 turn of dropping it each time. My treasure production is still very hearty, in fact I have finished most games with more than 7 treasures still on the board.
Chasedrk1 says... #1
testing proved that Costly Plunder is a stronger card than Secrets of the Golden City mostly due to instant speed. Both did provide better CA than OptThe 3rd Tezzeret the Schemer changed the dynamic of this deck a ton and has shown itself to be a reliable win condition or board control card. Torment of Hailfire also is playing a larger role than before.
January 28, 2018 5:34 p.m.