darriot777 says... #2
Hmm, Well, the AEther Vial (Which, by the way, is just broken. lol.) could be handled with a Shatter . Perhaps that'd make good sideboard material. My only answer for anything with a Splinter Twin would be to die. lol. But seriously, maybe some Direct Damage or something to knock an enchantment out would be helpful as well. Red's got DD covered, by maybe I can find some enchantment hate in black or red. Hmm... must go look now. Btw, that's for the up vote! :)Any other ideas you can think of?
October 19, 2014 1:09 p.m.
xenith4127 says... #3
I would suggest some hand disruption. something like Thoughtseize , Inquisition of Kozilek , Duress , Despise , Blackmail , or even possibly Horrifying Revelation (which in my opinion is a very underrated card, and has the ability to actually deal with two cards for one mana, rather than just one, but enough of the rant). another one that many may not think of right away that works in your deck is Gruesome Discovery . it may cost more mana, but with all the dying your guys do, the morbid effect is very likely what you would end up getting, and also would allow for you to control more of what they can do with the mana they do have. that is really the whole point of the hand disruption in my opinion as well, because if you can keep them at a certain amount of mana, then it doesn't even matter what they have.
October 23, 2014 9:32 a.m.
xenith4127 says... #4
also, you can discard lands with Gruesome Discovery , where you can't with most other discard spells.
October 23, 2014 9:33 a.m.
A couple of things I notice right away:
Anathemancer is kind of a nombo with your deck. Your goal is to destroy lands, and in any given opportunity, nonbasics go first. But 'Mancer needs your opponents to have nonbasics to do anything at all, lest he's a very unremarkable 2/2 for 3. I'd remove him on that principal alone.
Also, Curse of the Pierced Heart is way too slow. I think you'd honestly get more value out of Lightning Bolt in it's place.
I think you could benefit from some decent removal too. Shriekmaw could fit your theme of ETB, and you could give it undying to kill something extra, or good old non-discriminate Terminate. Tragic Slip could also be a fine choice, but if your guys are dying, you're probably already winning I think, strange as that is to say lmao.
Otherwise, I think it's a really fun (for you) concept, that seems like a joy to pilot! +1
December 3, 2014 4:44 p.m.
darriot777 says... #6
Great! I added two Terminate and two Lightning Bolt while removing Curse of the Pierced Heart while tinkering around with my numbers. I'll keep working with it, thanks!
December 7, 2014 10:04 p.m.
drakendark says... #7
since your having your opponent draw so many cards, I'm surprised your not using The Rack or Black Vise
Murderous Redcap doesn't seem too good in this deck. even with a Flayer of the Hatebound your only netting 4 damage with its ETB effects (2 from itself, and then 1 and 1 with a flayer).
Perhaps Pyreheart Wolf would work out better, it would help the creatures you have on the field get through defenses.
or if your not worried about the number of red permanents you have in the deck I'd highly recommend Geralf's Messenger
April 13, 2015 12:12 p.m.
drakendark says... #8
Underworld Dreams was the other card that I was trying to remember but couldn't until just now.
April 13, 2015 2:37 p.m.
darriot777 says... #9
This deck runs particularly fast, and while 3 CMC isn't hard to reach, 3 Black mana is hard for me to get at times, even with the Evolving Wilds helping sort out the lands. I had even considered Underworld Dreams and Geralf's Messenger during early construction, but after play testing them - found them to never hit the board.
Black Vise is currently under play test right now. I'm considering wether or not to rely on it. Thanks for the vote of confidence!
Murderous Redcap works well when combined with Undying Evil It nets 5 damage when killed three times. However, since i recently had to remove 2 undying evils to make room for things, perhaps you're right and something would go better in it's place. Although, I'm iffy about the Pyreheart Wolf - if only because it doesn't fit with any of the other shenanigans I have going on in the deck. BUT that being said, the ability it has would be downright nasty near the end game when my flayers masters and/or demonlords are on the board. So it is going to have to be heavily considered!
Thanks much!
April 14, 2015 8:05 a.m.
Hey darriot777, I really like the changes you made to the deck, I feel like it's less durdles, while maintaining some level of silliness.
You should note that Black Vise isn't modern legal, however. The Rack is, but it's 10 bucks a pop :P
April 14, 2015 10:12 a.m.
darriot777 says... #11
So it is! LOL. I hadn't realized it until now - I guess the vice will have to sit out. :P
The Rack on the other hand, I've had a playset from 3rd and 4th edition that I've been sitting on for a discard deck. It'd be nice to throw that gem of history in there. It's a shame you can mark foil on this site, but can't mark the edition or make it show up when you hover over it. (Unless there is a feature for that and I'm oblivious to it). I really prefer some of the old school artwork to the newer stuff. lol.
Long story short, Thanks! :D
April 14, 2015 11:18 a.m.
There is an option! And with this updated version of the site it's even easier to use. On the left side of the card entry in deck editor (where you can search cards and add them like that) you can select the edition, quantity, foil, or alt on the card you have searched. :)
April 14, 2015 12:39 p.m.
drakendark says... #13
my bad about Black Vise I could of swore I saw that it said modern in the legality section on gatherer.
But I do know that Graven Cairns is modern legal, and it's a great mana fixer. If you had still wanted to try to incorporate things like the Underworld Dreams and Geralf's Messenger into the deck. 2 or 3 of them should solve any mana issues, they are better then evolving wilds in my opinion. not too expensive either, around 5 bucks.
since the majority of your creatures already have undying, instead of using Undying Evil maybe use Cauldron Haze instead, so the counters cancel each other out allowing them to "undie" again. and it can also target multiple creatures if you happen to have more then 1 out on the board die
April 14, 2015 1:38 p.m.
I would move Bone Splinters to the mainboard, just because it is soooooo useful for sacs. i have a deck that is basically the same thing, so if you want to look at it, here it is: flayer of the hate-burned.
April 7, 2016 8:39 p.m.
I think one of your biggest issues at this point is the CMC of Flayer. 6 mana is hard to get to in modern. That being said, the deck doesn't do all that much without it, so keep in mind Flayers # 5-8 come in the form of Warstorm Surge. Still 6 mana, but harder to deal with, and isn't exclusive to entering from graveyard. Additionally, Ogre Battledriver could see some value in the deck, enhancing the damage from Flayer/ Surge, and granting haste.
Oh, and Hex Parasite > Thrull Parasite. Still two life unless you have excess mana, but no tap effect means it's relevant faster, and longer. Plus, he murders planeswalkers like no other.
CommanderMath says... #1
I don't know a ton about modern, I'm just starting to look into the format myself, but I think your deck may have some minor problems. First, I'm not sure how you deal with large creatures once the hit the table, you have mana disrutption which help to prevent casting, but there are ways to get a round having to cast a creature (ex. AEther Vial ) Second, how do you stop a combo deck from going off? Such as Splintertwin ? Those are just some ideas to get you started, but this looks like a hilarious deck to play, cheers :)
October 19, 2014 12:29 p.m.